02172019 Gamasutra - Chat with the devs behind Astroneer at 3PM ET
#game information about: couple weeks, space building sim, Astroneer, Early Access, game 's, three-year mission, new life, new civilizations, game 's, Era Softworks, GDC Twitch, ET, game 's design, Astroneer, Twitch, great developer interviews, GDC, GDC Twitch, Unity, Unity, Humanity, inspire meaningful, great opportunity, blog post, eligible projects, Projects, business-to-consumer-style event, project details, 's worth, Unity, 3D game-engine software, full list, contest terms, games market, MMO, business model, MMOs, Obviously, GaaS, ’ t, MMOs Candy Crush, ’ s, MMO, GaaS, GaaS, business strategy, F2P, revenue model, ’ ve, sorts drive revenue, fact cable companies, phone service, ’ s lots, mature service businesses, game genres work, GaaS Whether, F2P, separate secondary question, game types, sole anchor, multiple offerings, Dungeons, Dragons, Heck, classic tabletop games, people wouldn ’ t, awful lot, games don ’ t, ’ re, singular experience, regular pastime, ’ s, practical terms, cumulative number, Game, short period, Game, revenue potential, red curve, game ’ s, active users, Game, non-exhaustive list, Pro, Consuming, plot advancement, clear aspirational goal, basic mechanics, Leveraging, current game balance, ’ s risky, F2P, offering users, “ stuff ”, Con, Expensive, Regular, practice nonetheless, Pro, familiar approach, RPG-style, profile counts, ’ s, persistent profile, Leaving, Con, ’ s, new content, new players, game overcomplexity, Lastly, real community prominence, level number proxy, Pro, character investment, social ties, Con, Expensive, public display, Pro, Social groups, primary glue, single-player games, huge social characteristics, common ground, Social ties introduce, powerful things, mutual obligation, economic exchange group identity, old talk, social mechanics, Looser, tight-knit community, Con, Guilds, migrate games, multiple touch points, aren ’ t, Social connections, means community management moderation, ’ s, vast amount, powerful tool, ’ s, causes burnout, regular basis, Pro, real money, profit motive, actual enjoyment, Regardless, ’ s, fake money, ’ s, unpredictable ways, Con, playful ways, Either, enable trade sales, dynamic virtual economies, static ones, Pro, classic method, StarCraft, new heuristics, new ways