[026] PBR Texturing Models In Blender - Microsoft Flight Simulator 2020 SDK Tutorials
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A common question is how to do textures in blender by using the UV Mapping to correctly unwrap the model into a single texture file and then how to do PBR materials to have the best possible rendered object in game.
This tutorial attempts to cover how to do correct UV unwrapping and implementing PBR materials using the Blender2MSFS plugin in Blender.
* https://texturehaven.com/
* https://www.fsdeveloper.com/forum/resources/blender2msfs-toolkit.256/
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