[03] Outer Wilds - The Comically Long Quest For The Southern Observatory - Let's Play Gameplay (PC)
Hello everybody, this is my Let's Play of Outer Wilds, completely blind. I heard from many sources that this is a game I would love, so I just had to check it out. Come along with me as we explore the cosmos and solve the mysteries waiting for us out there - it's all I ever wanted in a game. Thanks for watching!
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Buy Outer Wilds on Epic Games Store: https://www.epicgames.com/store/en-US/product/outerwilds/home
Buy Outer Wilds on PSN: https://store.playstation.com/en-us/product/UP2470-CUSA09929_00-OUTERWILDSSIEA00
Info from Wikipedia:
Outer Wilds is an open world exploration action-adventure indie video game. In the game, the player-character finds themselves on a planet with only 22 minutes before the local sun goes supernova and kills them; the player continually repeats this 22-minute cycle by learning details that can help alter the outcome on later playthroughs. The game won the Seumas McNally Grand Prize and Excellence in Design at the 2015 Independent Games Festival Awards. It was originally developed by Team Outer Wilds, but is now being developed by actor Masi Oka's studio Mobius Digital with the members of Team Outer Wilds being hired into the studio. It was released in May 2019 for Microsoft Windows and Xbox One, and in October 2019 for PlayStation 4.
In Outer Wilds, the player-character is an astronaut that starts out camping on a planet near their rocket. Within 22 minutes of game time, the local sun will go supernova, ending the game, though the game will restart at the same point. Thus, the player is encouraged to explore the local solar system (referred to somewhat inaccurately as a "quirky and condensed galaxy") to learn how the astronaut got there, why the sun will go nova, the secrets of the Nomai, the alien race that had built this galaxy, and other information and secrets that can be used on the subsequent replays of the game to explore further. For example, in order to use the rocket, the player must guide the astronaut to a local observatory, where the launch codes are located. Once the player has done this once in one playthrough, that information will not change in subsequent ones, so on the next playthrough, the player can bypass the observatory and immediately launch the rocket with the known codes. Though the galaxy repeats the same 22 minutes each time the player starts the game, the galaxy will change over the course of that period, making some parts of planets accessible only at certain times; one example is a pair of planets orbiting so close to each other that sand from one planet is funnelled over to cover the other planet, making its surface inaccessible later in the 22 minute period.
The player-character has health and oxygen meters, which are replenished when the character returns to the rocket. If the character's health or oxygen should run out, they will die, but respawn back on the home planet.
Outer Wilds began as Alex Beachum's USC Interactive Media & Games Division master's thesis and grew into a full-production commercial release. He started the project in late 2012 for his yearlong thesis and "Advanced Game Project" assignment. Beachum had previously made a three-dimensional platformer out of Lego bricks as a kid, and was uninterested in a career in games until applying to the Interactive Media program.
Beachum's original ideas were to recreate the Apollo 13 and 2001: A Space Odyssey "spirit of space exploration" in an uncontrollable environment, and to make an objective-less open world game where exploration would satiate the player's questions without feeling "aimless". Beachum took cues from The Legend of Zelda: The Wind Waker's non-player characters that would tell tales of distant lands as to entice the player to explore those areas for themselves. The game heavily employs a camping motif, reflecting Beachum's personal interest in backpacking while also emphasizing that the player-character is far from his home and alone in this galaxy.[1] While journalists have compared Outer Wilds' time loop mechanics to that of The Legend of Zelda: Majora's Mask, Beachum notes that these mechanics are used in Outer Wilds primarily "to allow the creation of large-scale dynamic systems" as opposed to "play[ing] around with causality" as in Majora's Mask.
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