03222019 Gamasutra - How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC
#game information about: Arkane Studios, Mooncrash, DLC, immersive sim, Prey, roguelike game, secret moon base, innovative spin, immersive sim, Arkane, Prey, Dishonored, GDC, lead level designer, Richard WIlson, According, Mooncrash, common origin story, Prey, DLC, comfort zone, ’ re, time ”, Wilson, doesn ’ t, creative growth, projects ”, internal game jam, Prey, ’ s system, Typhon, dance party, tentacle grenade, basketball game, Mooncrash, Prey, internal game jam, Mooncrash, team members, new tools, bit ”, Wilson, Everyone, exploration ”, design team, spare time, Mooncrash, roguelike “ cross-genre exploration ”, original game, random level elements, Prey, WIlson, Mooncrash, roguelike design experience, landmark games, design problems, world persistence, player deaths “, Spelunky Rogue Legacy, Risk, Rain, hadn ’ t, Wilson, Arkane, “ immersive sim ” genre, component parts, vents snippy emails, roguelike framework “, Character, skill trees, Wilson, linear beat-by-beat narrative, DLC, Mooncrash Wilson, Prey, Arkane, ’ s penchant, effective environmental, environment ”, Wilson, Mooncrash, main character ’ s job, fresh start, new things, Player, key concern, Arkane, Wilson, “ high-level ” agency, Mooncrash, ’ s, Prey, space restrictions, “ low-level ” agency players, WIlson, systemic game design, core pillars, Arkane, 's design philosophy, Mooncrash, new design elements, Typhon Gates, interesting ways, Wilson, Arkane, 's audience, side benefit, game feeling fresher, players progress, multiple playthroughs, Wilson, big game, Prey, significant chunk, expensive assets, playthrough “, beginning ”, Wilson, Typhon Gates, Gates, progression ”, Wilson, Mooncrash, similar slide, run ensure, shorter playthroughs, Arkane, ’ s process, immersive sim design, playable characters, Prey, player ’ s ability, Mooncrash, unlockable skills, design decision, Wilson, decisions ”, WIlson, wiggle room, decisions ”, multiple playable characters, narrow proficiencies, different playstyles, Wilson, quick shoutout, Suspicious, Developments ’, Heat Signature, great example, fresh start, new things, mistakes ”, Wilson, simulation ”, ’ s, simulation resets, “ simulation score ” points, future runs, Wilson, Arkane, roguelike design, co-op game, Mooncrash, Mooncrash, Prey, multiple times “, ’ s, ’ s, Wilson, ’ ve, shorter game players, ’ re, different outcomes ”, Wilson, Arkane, Dishonored, ’ ve, significant choice, Keeping, game feeling, fresh run, Mooncrash, roguelike approach, replay loops ”, Wilson, repetition ”, Arkane, game “, new character, ’ d, different location, previous character, level ”, level load times, character shifts, enemies time, Wilson, random content generation, meaningful variability ” “, Mooncrash, hazard channels ”, different “ hazard channel ” states
Other Videos By game information
Other Statistics
Prey Statistics For game information
There are 20 views in 2 videos for Prey. Less than an hour worth of Prey videos were uploaded to his channel, less than 0.15% of the total video content that game information has uploaded to YouTube.