08 — HAAK v0.9 | Mt Anthony pt.2 - Feedback & Impressions

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Published on ● Video Link: https://www.youtube.com/watch?v=ZFL36bp-mS4



Game:
HAAK (2020)
Duration: 1:04:11
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17


I was going to lead with a pun about this section being a-maze-ing but you deserve better, dear viewer. Today we take a look at the strange Japanese inspired hallucination section of HAAK (it does make sense in the narrative, as revealed later). I like the puzzle elements of this section — even if it took me a while to figure out the maze itself (I half-remembered how to do it from last time and that actually worked against me here as I was wrong…)

There’s also a look at the samurai boss fight. 95% of this boss is absolutely fine, even without the 8-way dash, but the bamboo spikes once again prove incredibly frustrating. I point out a couple of instances where they simply aren’t destroyed when they should be. I think they need bigger hurtboxes and they should work as soon as their appearance animation starts, not be invincible until they’re fully formed as seems to be the case right now. (I could be wrong, but they just feel off). Down slash “pogoing” on them should feel great, skilful even, but it just feels dangerous due to inconsistency.

So I go and take a look at other stuff instead. Not sure why I didn’t just go and get the 8-way dash at this point though. 🤷🏻‍♂️

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HAAK Beta 0.9

Levels and enemies
- 5 new levels have been added, thus meaning that all levels of HAAK are available now!
- Almost all existing levels have undergone a new round of optimization
- 4 new monsters and 1 new boss
- Some enemies have been visually improved
- The gameplay flow of Sanho Ruins has been reworked, now you can get weapon and start fighting earlier

Warning: Because the level structure of Sanho Ruins has changed dramatically, the entire progress of Sanho Ruins will be RESET, but technically will not affect the rest of the game (you can still play through the game normally), if you are very concerned about this, please restart a new game, we are very sorry for the inconvenience caused to you during the Early Access.

Storyline
- Several new NPCs have been added, some of them do not have dialogues yet (will be updated next) and you cannot interact with them, please don't be surprised
- More than 10 side quests are now fully available, some of them contain branches
- A new dream sequence, completing HAAK's backstory
- Two game endings

mechanics:
- No more physical instant death, players will teleport to the nearest respawn point after being physically crushed
- Added 3 new skills, including hacking
- Added 1 new basic move: downward slash
- Interaction adjustment: the default button is modified to "B" on the xbox controller, HAAK can interact when moving, removed the button press time
- Greenie coin system improvement
- More than 10 new Steam achievements
- New end-of-game evaluation system

Problem fixes
- Many problems fixed

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If you found this video entertaining (or my metroidvania maps useful) please consider a small donation to my ko-fi ►►► @ https://ko-fi.com/demajen and subscribe on youtube to help me out! You can also check my absolute ramblings out on twitter @ twitter.com/demajen

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#HAAK #metroidvania #earlyaccess




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At present, demajen has 48,616 views spread across 44 videos for HAAK, and roughly a days worth of HAAK videos were uploaded to his channel. This is 1.49% of the total watchable video on demajen's YouTube channel.