08 Tadpole Pond, Super Mario RPG Legend of the Seven Stars
08 Tadpole Pond, Super Mario RPG Legend of the Seven Stars
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Tadpole Pond is where Mallow said you needed to be - and your finally here. Go straight and step on the little circular pad type thing. After the tadpole talk to you and ask you to jump, Frogfucious will come and tell the tadpoles to form a bridge. Cross the bridge and talk to Frogfucious. He will tell you about the Star Pieces and a whole lot of other stuff.
Make sure you give Frogfucious the Cricket Pie before you leave!
After you give Frogfucious the pie, he gives you the Froggie Stick - Mallow's first weapon. He tells you Rose Town is in trouble and that you need to go there.
Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as Super Mario RPG (スーパーマリオRPG, Sūpā Mario Ārupījī?) , is a hybrid adventure/console role-playing game developed and published by Square (now Square Enix) and Nintendo. Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. The game was released around twelve years later in Europe on Wii's Virtual Console on August 22, 2008, making it the biggest time difference between different regions in Nintendo's history. It came out on the North American Virtual Console on September 1, 2008.
Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console, as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002. Square mainly developed the game, with direct guidance from producer Shigeru Miyamoto.
Gameplay
In Super Mario RPG, Mario, Bowser, Princess Toadstool, Mallow and Geno fight as allies in the first console role-playing game (RPG) in the Mario series. It contains token similarities to many other Square role-playing games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. series.
Mario's enemies are visible in the field; a battle ensues only if he comes in contact with one. This allows the player to evade unnecessary battles, though some fights are necessary to advance the plot. Avoiding battles also means acquiring fewer experience points, causing characters to take greater, and inflict less, damage from attacks, making battles more difficult.
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