02 Events with Toad, Super Mario RPG: Legend of the Seven Stars
Events with Toad, Super Mario RPG: Legend of the Seven Stars
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Mario exits his pipe house, "Mario's Pad" and speaks with Toad, the mushroom head guy outside. Mario then departs going after Princess Toadstool (Peach), back to Bowsers Keep, but is met by a giant talking sword. The sword tells him the "Smithy Gang" is here to take over and for Mario to essentially 'get lost.' Then the bridge falls into the abyss below when Exor the Sword creates a "local quake." Mario returns to explain things to Toad, and Toad runs off half baked. He's return to give Mario a tutorial or two. Timed Hits is the important one of the two tutorials. Then in Mushroom Way, Mario rescues Toad several times and is justly rewarded for these acts.
Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as Super Mario RPG (スーパーマリオRPG, Sūpā Mario Ārupījī?) , is a hybrid adventure/console role-playing game developed and published by Square (now Square Enix) and Nintendo. Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. The game was released around twelve years later in Europe on Wii's Virtual Console on August 22, 2008, making it the biggest time difference between different regions in Nintendo's history. It came out on the North American Virtual Console on September 1, 2008.
Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console, as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002. Square mainly developed the game, with direct guidance from producer Shigeru Miyamoto.
Gameplay
In Super Mario RPG, Mario, Bowser, Princess Toadstool, Mallow and Geno fight as allies in the first console role-playing game (RPG) in the Mario series. It contains token similarities to many other Square role-playing games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. series.
Mario's enemies are visible in the field; a battle ensues only if he comes in contact with one. This allows the player to evade unnecessary battles, though some fights are necessary to advance the plot. Avoiding battles also means acquiring fewer experience points, causing characters to take greater, and inflict less, damage from attacks, making battles more difficult.
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