09 - Level 06 Day - Cursed Treasure 2 - Brilliant Run, Total Edition

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I'm working on my page 4 achievements now, the ones about drinking potions and using scolls. So I try to stasis/zap/chicken them all. :)

My skill goal is still max out my woodcutting ability. I'm pretty close now, only one skill missing and I will be swimming in gold.

This map is a little complicated. I keep the city and the castle, so some units will be coming from the upper right corner, and the regular waves will be entering from the upper left corner. The non-flyers will join up on the left side of the map and head down and to the right to my gems. The flyers will make a shortcut over the small lake in the middle. This is particulary problematic when the castle spawns flyers.

So only the towers that are located on the ledge between the flyers path and the left/lower lane are going to hit all units. I am forced to build a crypt and a den on the lower border at the beginning, due to room restrictions, and they can't hit flyers. On top of that the valkyies can get speed from the cities bards, so I build one safety temple to the right of the lake to take care of that danger (and it gets constructed directly before the first flyer wave). That tower is ofc useless for regular spawns, including the boss wave. The towers on the middle ledge are very key to taking care of the flyers, so I build and train them first.

In the opening, I delay the destruction of the tavern. As long as my towers are behind it, it doesn't do much. Healing full health units? :P

I try to keep a meteor ready as soon as possible, as the paladins are immune to fear and they sometimes get speeded. For most units a terror will do ofc.

The first flyer wave also has paladins from the castle mixed in, and I don't have enough mana to both terror the valkyries and meteor the paladins on the same turn. So I either need scrolls, or potions, or, as in this video, I need a solid defense that takes care of the valkyries. :) This is a good example of the correct use of meteor. Only hit just as many units as you have to, let your towers take as much xp as possible.

Shortly after that the first adventurer nearly needs a terror spell (but I get lucky with the help of my crypt). That situation was my mistake, the tavern needs to be destroyed after the valkyries and before the adventurer. With the tavern taken, the champion is no problem.

Remember that I (mostly) don't use potions during the opening, so you can copy my method even when you don't get potion drops. If you end up in danger, go for the potions. :)

I end up maxing the safety temple, and I get the "architekt of darkness" for it, but I have mixed feelings. That's an ifrit (aka efreet) wasted for the boss fight. I sell it in the end.

The boss, the high priest, has his annoying sanctuary ability. Twice he can get immune to dmg and calls templars. The templars are no big deal, but the imunity counters your meteor spells. Be carefull about your timing when throwing fiery death at high priests. ;) When the templars die, they leave behind their swords. You are supposed to click on them, but they will after a while automatically fly to the priest if you ignore them. Not that we need it, but you could abuse that to let you mine and mana pool create more ressources for you.

Rememnber to use up all potions and coins on the last wave, and take care to put your scrolls to good use during the match. There are achievements to be had. ;)

I finish the map with 6 skillpoints, enough to max out woodcutting. From now on things get easier. :D




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Tags:
Cursed Treasure 2
playthrough
tower defense



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At present, CiszHelion has 122,484 views spread across 85 videos for Cursed Treasure 2, with his channel uploading 15 hours worth of Cursed Treasure 2 videos. This is 32.50% of the total watchable video on CiszHelion's YouTube channel.