10 Earliest Games With Smooth Rotoscope Animations

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Even though modern graphics can make your ultra-detailed video game characters come to life, without proper movement animation the magic of controlling something more than rag-doll would be quick to end. Thatโ€™s why in early stages of video games developers came to conclusion to just copy the movement of real people. For that task they borrowed the technique well known in cinematography, called rotoscoping.

Rotoscoping is an animation technique in which hand or computer-drawn animation is created using live-action footage as a base. The animation is created by tracing over each live-action frame. The technique has been used in a wide variety of theatrical films and other film and television projects, though its application in the creation of video games has been much more limited.

In this video we review the first uses of this impressive animation technique applied to video games and how it evolved in its early stages.

Intro and Outro Music

Aries Beats "Synthwave Dreams 2020" is provided under a Creative Commons Attribution 4.0 license https://creativecommons.org/licenses/...
Source: https://free-songs.de/synthwave-2020/

Games Featured

0:00 Intro
0:21 1984 Karateka PC MS-DOS
0:52 1989 Prince of Persia PC MS-DOS
1:28 1991 Cruise for a Corpse PC MS-DOS
2:01 1991 Another World PC MS-DOS
2:42 1993 Flashback PC MS-DOS
3:23 1996 Prince of Persia 2 PC MS-DOS
4:07 1994 Dragonsphere PC MS-DOS
4:42 1994 Lester the Unlikely SNES
5:14 1994 Heart of the Alien SEGA CD
6:02 1995 Wetlands PC MS-DOS
6:34 Outro

โš ๏ธ All gameplay recording, game curation and opinions included in this video, as well as editing is completely done by me

Bits & Beats creates videos about the history of video games. In this channel you'll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large.

Curation isn't just about digging up neat games, but it's also about preservation, interpretation, and using one's knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they're playing for the first time today.

I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content.

Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience.

I hope you enjoy my videos and find them useful!

#BITSANDBEATS #rotoscope #games







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