10 Insane Demons | Geometry Dash

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Here's 10 Insane Demons I beat recently.

0:00 Interstellar Infant by fault
This level is really fun to play despite a couple choke points. I beat this all the way back in March so can't really remember the exact experience but I remember it being a great level. Looks good as well and the song gives instant happy vibes.
-Attempts: 163
-Decoration: 8/10
-Gameplay: 9/10
-Enjoyment: 88/100

1:31 Mastermind by Hinds
Hinds' first solo level in a while. The level is more memory based with some skill sections, making it a really fun level to play. It took me a while to learn but it was fairly consistent.
-Attempts: 346
-Decoration: 7/10
-Gameplay: 9/10
-Enjoyment: 80/100

3:02 Kappa Boss Fight by Jeyzor
Oh boy, this level is a real trip down memory lane. This came out all the way back in 2016 when I didn't even nearly have the skill to beat it. 5 and a half years later I finally picked it up and completed it as a part of my journey to beat all rated Finnish levels. Many of Jeyzor's levels are total garbage but this was, in fact, quite tolerable.
-Attempts: 391 (+6 to rebeat)
-Decoration: 69/420
-Gameplay: 5/10
-Enjoyment: 65/100

4:17 Abandoned Machine by Jeyzor
Jeyzor does it again! Utter garbage and fucking dogshit duals with inconsistent transitions and shitty balancing. This is one of the reasons why beating all of Jeyzor's levels was such a pain in the ass. Nothing about this level is even moderately good. The gameplay, decoration and song are all most disgusting diarrhea I've ever seen.
-Attempts: 973
-Decoration: 1/10
-Gameplay: 1/10
-Enjoyment: 4/100

5:49 PogChamp Boss Fight by Jeyzor
This was surprisingly good but still not even close a tolerable level. Kappa boss fight is better in every way, this is just a cheap low effort rip-off. The boss fight is really annoying at first because there are very little visual clues to what's coming next, added with some really tight gaps to fit into. I was also very unlucky with this.
-Attempts: 418
-Decoration: 2/10
-Gameplay: 4/10
-Enjoyment: 38/100

7:00 The Janus Miracle
Tried this a couple years ago but didn't succeed. Now it took me about 20 minutes to beat. The ship is quite difficult but everything else is relatively free. Looks ugly and plays like garbage.
-Attempts: 152 (+ 400 or something old)
-Decoration: 1/10
-Gameplay: 3/10
-Enjoyment: 25/100

8:48 Hex Master by Custi
This is one of the few levels by my good friend, Custi, that I don't particularly like. This came after his first breakthrough level, Falling Skies, and fall short in decoration and gameplay. While the theming is satisfying, most ideas are executed quite poorly due to Custi wanting the level out quickly. The problem with the gameplay is desync on my end, which isn't really Custi's fault. I was visiting him when he was making this and the duals were very consistent but when I played them on my own device, they were suddenly very off-sync. After picking up and dropping the level multiple times and with the help of the new auto music sync hack, I was finally able to complete it.
-Attempts: 872
-Decoration: 7/10
-Gameplay: 2/10 (would be 9/10 if it worked for me)
-Enjoyment: 15/100

10:10 Eternal Flame by James
This and the following three don't have clicks in the recording so I put them last, even though I beat them in early June. Anyways, this was quite a fun level to play and the theming is very well executed. The song is interesting as well and I really like the melancholic vibe. The gameplay is a little awkward at some points but overall a decent level.
-Attempts: 249
-Decoration: 8/10
-Gameplay: 7.5/10
-Enjoyment: 70/100

11:23 MagmaCore by Endlevel
Never knew about this level's existence before I played it but it was quite interesting. The claustrophobic feeling and tight sections make the level really different and I like the old-ish decoration style, although I think it could have been executed better. Gameplay was a little awkward at some points though, luckily I fluked it from 45%
-Attempts: 234
-Decoration: 7/10
-Gameplay: 6/10
-Enjoyment: 75/100

12:52 Bit Reaper by Vlacc
This level is praised for it's perfect gameplay and decoration but I don't get why. I think the gameplay is an unbalanced and inconsistent mess and it is really boring to play from 0. The hardest parts are near the end and it's really frustrating to die there over and over again. The decoration is good though.
-Attempts: 784
-Decoration: 8/10
-Gameplay: 5/10
-Enjoyment: 43/100

My top 10 achievements:
#1 Bloodlust: https://youtu.be/F0iw3L3O7Kg
#2 Yatagarasu: https://youtu.be/WCa3T3OxBlQ
#3 Erebus: https://youtu.be/sH0HBocmJgw
#4 Catalyze: https://youtu.be/x9H9T3tadSo
#5 Digital Descent: https://youtu.be/RXTiy2yaGxg
#6 Zaphkiel: https://youtu.be/cod0vuzvGI0
#7 Stalemate Redux: https://youtu.be/vvS2rSv2PMo
#8 Artificial Ascent: https://youtu.be/ERf9K629KOw
#9 Sinister Incision: https://youtu.be/PxvAV0w2sQM
#10 Black Blizzard: https://youtu.be/p51V-JM9Xow







Tags:
Luksa
gameplay
videogame
geometry dash
insane demon



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Luksa currently has 101,087 views spread across 284 videos for Geometry Dash. About 13 hours worth of Geometry Dash videos were uploaded to his channel, or 96.34% of the total watchable video on Luksa's YouTube channel.