
10 Techniques in Blindfolded Speedruns Explained
In this video, I explain 10 different techniques that are frequently used in blindfolded speedruns. Many people wonder about terms like beatcounting or normalization, so I wanted to create a first guideline/tutorial for people who want to try out blindfolded speedrunning themselves.
Some of these explanations might still not be enough or might not have been clearly understandable. In that case, feel free to ask me anything in a comment or directly in a message!
Further techniques/extensions:
Beatlocating by 6oliath: https://youtu.be/2yMIYTfNgIQ
If you are interested in running a game blindfolded yourself, please join our community discord here: https://discord.gg/UuHZghsnfr
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PBs used in this video:
►Super Mario 64 - 16 Star Blindfolded
https://www.youtube.com/watch?v=9NQMSh45-ZU
►Ocarina of Time - any% Blindfolded
https://www.youtube.com/watch?v=Bzt44ZglQ6M
►Smash 64 - BTT All Characters
https://www.youtube.com/watch?v=jo5GFKFEBv4
►Metroid Fusion - 100% Blindfolded
https://www.youtube.com/watch?v=lWWMBsy0bZs
►IB - Promise of Reunion Blindfolded
https://www.youtube.com/watch?v=oZdXeHtjNoI
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DISCORD: https://discord.gg/D7yTBaXxTW
PATREON: https://patreon.com/Bubzia
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Timestamps:
0:00 Intro
0:35 1. Stratting/Memorization
4:34 2. Normalization
7:20 3. Semi-Normalization
8:20 4. Sound/Music Cues
10:06 5. Counting
11:00 6. Beatcounting
13:01 7. Pseudo-Beatcounting
14:51 8. Input-Buffering
16:27 9. Echolocation
17:31 10. Camera Management
19:04 Outro
#blindfolded #speedrun #tutorial
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