(1/2) Line Of Fire (Arcade) - Gun Shooting Through
Part 2: http://www.youtube.com/watch?v=nOcfQ5-IcSY
Line of Fire (c) 1989 Sega.
A lightgun controlled shoot-em-up for one or two players with setting ranging from enemy bases to thick jungle.
Two commandos find a special weapon hidden deep within an enemy base. Before the commandos can escape to report their findings, they find themselves surrounded by enemy forces and must blast their way through the enemy lines and escape, using the enemies' own super weapon against them.
As well as enemy troops, players will have to contend with artillery, tanks and helicopters.
- TECHNICAL -
Sega X Board hardware
Game ID : 317-0134 to 317-0136
Main CPU : (2x) 68000 (@ 12.5 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 24576
Players : 2
Control : lightgun
Buttons : 2
- TRIVIA -
This game is known in Japan as "Bakudan Yarou" (translates from Japanese as 'Bomb Rascal').
This game came in two cabinets. The sit down cabinet has two separate seats. The guns are quite similar to "Laser Ghost"'s guns only without the laser device. The upright cabinet features the guns as 9mm Uzi-type light guns that are mounted to the cabinet like in "Operation Thunderbolt". Unlike Operation Thunderbolt however, Line of Fire's upright cabinet is much slimmer.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Hyper Drive : G.S.M. Sega 4 - PCCB-00035) on 21/07/1990.
- PORTS -
* Consoles :
A Sega Master System game called Line of Fire was released and shared the same storyline as the Arcade game. The game itself was very different and was a vertically scrolling shoot-em-up.
* Computers :
Amstrad CPC (1990)
Atari ST (1990)
Commodore C64 (1990)
Commodore Amiga (1990)
Sinclair ZX Spectrum (1990)
- SOURCES -
Game's rom.
Machine's picture.
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