13 Weird Super Famicom Games!

Subscribers:
93,000
Published on ● Video Link: https://www.youtube.com/watch?v=jIf7HnRHOug



Duration: 11:34
42 views
0


The 13 weirdest Super Famicom games that never left Japan!

[0:00] (intro)
[0:49] UFO Kamen Yakisoban: Kettler no Kuroi Inbou
[1:37] Yu Yu Hakusho: Tokubetsu Hen
[2:34] Battle Tycoon: Flash Hiders SFX
[3:15] Ghost Sweeper Mikami: Joreishi wa Nice Body
[4:08] Gegege no Kitarou: Fukkatsu Tenma Daiou
[5:01] Hamelin no Violin Hiki
[5:53] Cho Aniki: Bakuretsu Rantou Hen
[6:35] Gourmet Sentai Bara Yarou
[7:32] Zig Zag Cat: Ostrich Club mo Oosawagi da
[8:25] Majyuuou
[9:08] Deae Tonosama Appare Ichiban
[10:04] Goemon series
[11:17] Parodius series

As was typical for consoles of its era, the Famicom utilized ROM cartridges as the primary method of game distribution, measuring 3 inches (7.6 cm) high by 5.3 inches (13 cm) wide, each cartridge featured 60 pins, with two pins reserved for external sound chips. For the console's North American release in 1985 as the Nintendo Entertainment System, Nintendo redesigned the cartridge to accommodate the console's front-loading, videocassette recorder-derived socket by nearly doubling its height and increasing its width by one centimeter (0.39 in). 108โ€Š Referred to as "Game Paks", each NES cartridge sported an increased total of 72 pins, with two pins reserved for the CIC lockout chip and ten pins reserved for connections with the console's bottom expansion port; however, the two pins for external sound were removed and relocated to the expansion port instead. 367โ€Š Though the extra space of the NES cartridge was not utilized by most games, it enabled the inclusion of additional hardware expansions; in contrast, some copies of early NES games like Gyromite (1985) merely paired the printed circuit board of the game's Famicom version with an adapter to convert between the different pinouts.

Nintendo later released the Famicom Disk System (FDS) in Japan in 1986, intending to have developers distribute all future games on proprietary 2.8-inch (7.1 cm) floppy disks to avoid the cost and size limitations of cartridges; however, developers began re-releasing FDS games on cartridges as advancements in cartridge technology made them feasible again with the limitations of the floppy disks and their ecosystem apparent, pulling support for the FDS by the 1990s.

Credit:
1. SNES drunk
2. https://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games







Tags:
weird games
bizarre
strange
super famicom
japan
super nintendo
super nes
review
majyuuou
deae tonosama
goemon
parodius
gegege no kitarou
gs mikami
yu yu hakusho
battle tycoon
cho aniki
funny famicom games
famicom games
weird famicom games
Japanese computer games
funny Japanese games