1340: Double Dragon Advance GBA \\ Best Double Dragon ever?? Playthrough--on Easy! = P

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Duration: 1:15:38
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Playing Double Dragon Advance for Game Boy Advance w/ ROM dumped by Sanni Cart Reader V5 & running in mGBA. Easy difficulty.

My other Double Dragon games playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzPs9RcBn8R9wpFJTPMU1j0m

0:00 - start
1:21 - credits cheat
2:51 - 1P Double mode (brief)
4:51 - 1P Dragon Game
11:15 - thru the looking glass
14:48 - sticks in Chinatown
19:29 - Truck Reloaded
22:22 - topknots
24:21 - axe??
26:44 - the ol' bridge
31:10 - my house
36:02 - cave creepin
40:37 - sprite swaps
44:30 - twists & spikes
50:12 - more Matrix hacks?
54:10 - draw like Tetsuo Hara 'p'
55:18 - sticks & stones
1:00:45 - Will-E
1:01:54 - ending & credits
1:06:00 - Survival
1:14:05 - wrap!

Well, this game is sweet. They got rid of most of the platforming and slowdown, added lots more enemies and moves and weapons--maybe it IS the best Double Dragon ever, even though it was technically made by Million, the company that formed to buy the IPs of original creators Technos Japan after Technos' bankruptcy.

It IS yet another remake of the original arcade Double Dragon, but this time with some brand new and/or significantly redone stages; the Matrix agents maybe don't quite fit in with the rest of the cast, but The Matrix Reloaded had come out about six months earlier and I guess someone on the dev team really wanted to make a playable version of Morpheus' fight on top of the speeding semi truck. ; )

I'd forgotten about Survival mode; it's like the Tower mode that would come along in DDIV, except with actual good mechanics, not that imitation NES stuff.

The game's planner, Muneki Ebinuma, also https://www.mobygames.com/person/66980/muneki-ebinuma/ worked as planner for Technos' Super Double Dragon (SNES) and Double Dragon (the NeoGeo fighting game).

mGBA was chugging a bit by the end, you can see it in the jerky scrolling of the credits. I'd switched from Visual Boy Advance-M at the last minute 'cause it seemed like VBA-M was chugging just a tad from the start. Tried the no$GBA emulator I mentioned but yeah it doesn't want to run straight ROMs and anyway seems more focused on DS emulation. So back to VBA-M for next time; I got myself building my own executable with MSys2 from the latest https://github.com/visualboyadvance-m/visualboyadvance-m/ code now, maybe that'll help. : )

Oh! The game I was trying to think of with art by Fist of the North Star artist Tetsuo Hara--whose style some of the later illustrations here were obviously trying to imitate--is Saturday Night Slam Masters! ^ _^

Planner Ebinuma wrote a very interesting article about the game, talking about the challenges (they had to fit it all in the smallest size GBA cart, 32 MB--he'd been hoping for 256 MB), influences, references (Fist of the North Star, Matrix, lots of Bruce Lee, etc), and design decisions: https://doubledragon.kontek.net/features/ddacommentary.html (English, translated from http://www.ne.jp/asahi/hzk/kommander/dda.html ).

3/14/23

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