1345: WCW/nWo Revenge N64 \\ Playing this just made me order WWF No Mercy!
Trying to work out AKI Corporation's "WCW/nWo Revenge," dumped with a Sanni Cart Reader V5 and played in the N64 emulator Mupen64Plus, at the default Easy difficulty. It's a 30 fps game.
(Managed to get the sound level wrong as I often do when taking on a new game, although in this case I overcompensated for my usual game-too-loudness and left it way too quiet! It's tough to balance against the mic what with the constant grinding music and surging crowd sounds. Oh well if I play it again it'll be a bit better, and hopefully I'll get No Mercy down a bit better sound-wise, I think it's got slightly better crowd/music sound levels anyway.)
My AKI N64 playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzO9bkIRFHVGDpb8Asy5V8Fy
0:00 - start
12:03 - Hogan vs Macho Man
27:49 - tagging trouble
31:34 - Hogan vs Nash
46:23 - Hana & Ken vs Executioner & Dr. Frank
1:06:56 - 40-man Royal Rumble (AKI man)
1:31:59 - wrap!
Didn't know what I was doing in Revenge or Mupen64 so this was a bit of a mess. = P
Felt flat after this session, maybe something to do with 5 hours of wildness with 1000s of edits in Fire Pro Wrestling World the day before. It made me re-examine my resolve NOT to get AKI's later WWF No Mercy, and...well, after another look, No Mercy sure seems a lot faster (even in 4-character matches, at least when played via emulation) and more varied than Revenge, with more moves, livelier AI, more distinct character models, much better music and lighting--and dang that wrestler editor really does look like something you can chill with. Basically No Mercy is looking sleeker and more groovalicious than the chunkier and clunkier Revenge (although I was grooving pretty good with somebody in a Revenge Battle Royal after hours comparison test, dang I should'a paid attention to who that was, some shirtless guy in the usual tight shorts is all I got).
(Oh huh No Mercy has Funaki and Andre the Giant as secrets/unlockables.)
(So yes apparently when I'm slating a game I don't own it's because I'm trying and generally failing to convince myself NOT to buy it. ; D)
No Mercy though seems prone to texture glitches in Mupen64, so I guess it'll be back to Project64--it and Revenge seem to capture with really weird tearing in fullscreen under Project64--some kind of slightly off refresh rate or something there even with Vsync, I dunno--but all right when run in a window.
[Update 3/21:
Mupen's included Glide graphic module fixes the texture drop-outs. Only parameters needed now are
--gfx mupen64plus-video-glide64mk2.dll wwfnomercy.n64
Still runs on left side of screen, but it's better than Project64.
AA blurs UI slightly so I'm not using it; could enable either in C:\Users\[name]\AppData\Roaming\Mupen64Plus\mupen64plus.cfg
wrpAntiAliasing = 16
or via Nvidia control panel (FXAA & Anisotropic don't work there; anisotropic already in the .cfg)
]
These AKI N64 wrestling games are natively 30 fps, so if you see someone proudly proclaiming the 60fps-ness of their Revenge or No Mercy video, well, they haven't paid attention to the game's actual framerate. Run one of those videos on YouTube in 60fps, then pause and advance one frame at a time with the "." (period) key on your keyboard and you'll see they only actually update every other "60fps" frame--at most.
Mupen pretty much just worked with Revenge when run with command line parameters like
--resolution 1440x1080 --fullscreen wcw.z64
(it doesn't seem to do zipped ROMs) except that I eventually realized the C buttons (via the DualShock4's right analog stick) weren't working right--was only getting two "directions" and they were the wrong ones; with trial and error found I had to change four values under "Sony DS4"in InputAutoCfg.ini:
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
and then it ran pretty much perfectly; in full-screen the 4:3 display was on the left side of my 1920x1080 screen rather than centered, which is sorta weird, but I just moved my chair over a bit. ^ ^) Hm and I thought I'd got AA to work through the Nvidia control panel but it sure wasn't on here after all, oops.
The N64 seems like an interesting beast; for all its baffling C "button" (oh heck somehow I thought the C thing was a little yellow nub stick, now that I actually look it's four separate face buttons, Ah), it has just two main action buttons, and in Revenge I found myself getting into just pounding away with subconscious frequencies on A, B, and L; with just one attack and one grapple button the game seems designed for more groove play than a Fire Pro, where you have to decide which of three or more buttons plus four directions you're going to go with at any time.
3/20/23
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