#150 - Denis Dyack Interview (Eternal Darkness, Twin Snakes, Deadhaus Sonata, A.I., Narrative etc.)

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Published on ● Video Link: https://www.youtube.com/watch?v=Txt85DT68rQ



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Review
Duration: 1:10:01
2,418 views
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Denis Dyack was the director on games Eternal Darkness: Sanitys Requiem, Metal Gear Solid: Twin Snakes and Legacy Of Kain: Blood Omen. He is currently working on the free to play game Deadhaus Sonata

#eternaldarkness #metalgearsolid #legacyofkain

WEBSITE - https://deadhaussonata.com/

TIMESTAMPS
00:00 - Intro
01:12 - Doing Taekwondo & Wrestling Before Video Games
05:00 - How His Martial Arts Background Influenced Game Design
09:20 - Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help
13:05 - Eternal Darkness Not Selling Well/Being Ahead Of Its Time
16:41 - Denis Is Keen For A Eternal Darkness Remaster
17:45 - You Can’t Predict Where The Industry Is Going To Go
19:50 - Eternal Darkness Originated From Influences Of Resident Evil
22:40 - Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness
25:40 - Difference Between Japanese & Western Development
31:40 - Eternal Darkness Nearly Being Cancelled
33:22 - Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule
34:40 - Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata
36:33 - Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About
40:15 - Approaching The Design On Twin Snakes/First Person Mode
43:15 - Mario & Yoshi Easter Egg In Twin Snakes
45:00 - Eternal Darkness Was Denis’ Most Stressful Project/Rewriting The Story Due To 911
47:38 - Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness
50:45 - Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story
55:15 - Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain
58:20 - Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model
1:00:56 - Social Effects Of Technology/Chat GPT Won’t Magically Solve Narrative In Games
1:04:11 - Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote
1:05:10 - Where To Follow What’s Happening With Deadhaus Sonata
1:05:54 - The Word “Sonata” References The Gameplay In Deadhaus







Tags:
eternal darkness
legacy of kain
satoru iwata
nintendo design
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metal gear solid
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silicon knights
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Other Statistics

Eternal Darkness Statistics For KIWI TALKZ

Currently, KIWI TALKZ has 4,698 views for Eternal Darkness across 2 videos. His channel currently has around hour worth of content for Eternal Darkness, less than 0.59% of the total video content that KIWI TALKZ has uploaded to YouTube.