1560: JoJo's Bizarre Adventure \\ Dreamcast \\ Hol Horse w/ Boingo, Rubber Soul, Young Joseph! (JP)

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Published on ● Video Link: https://www.youtube.com/watch?v=SMjy8zTXifc



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Duration: 1:06:31
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Playing through Story mode for the last three unlockable characters--Hol Horse w/ Boingo, Rubber Soul, and Young Joseph--in the Japanese version of JoJo's Bizarre Adventure: Heritage for the Future on Dreamcast, played in Flycast on the default 4/8 difficulty!

My JoJo playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzM32Q2K1tSTKbJSwFtGMWlJ

0:00 - start
1:35 - Hol Horse w/ Boingo
18:41 - Rubber Soul
36:21 - Young Joseph
50:50 - Kid Joseph
52:16 - YJ uppercut super
54:17 - a little Jotaro
1:02:02 - JoJo's Venture intro
1:04:34 - a little Young Joseph in JJV

HHwB (HH clone) and RS (a gooey mimic character, ie the third version of Kakyoin ; P) are ranged tricksters with relatively low mobility and melee ability, and Young Joseph is weirdly slow, with a very floaty jump and some oddly limited moves--like his heavy arc slash and crossbow shot moves take 4-EVER--oh as does one of HHwB's supers, where he stops, fires a burst of bullets into a pipe, and then you have to wait for the bullets to ricochet through a network of pipes that appears on the screen, before after several seconds they finally emit from two diagonal pipe outlets in the lower corners to fire, hopefully, at the opponent. So the pace of this whole thing was just strangely sluggish--really putting the original CPS3 hardware to shame. : P As a sanity check, I went and played a little Jotaro at the end; I'd remembered him as being the most aggressive and dynamic, with his stand always charging ahead, spamming fast punches, but yeah aside from brief flurries of character/stand comboing or something, it isn't actually an extremely brisk fighting game.

This version of Hol Horse holds his cigarette in his front teeth, rather than his side teeth, and has a kid trailing after him, reading a large book titled "Oingo Boingo" under a crate (this wild animated music video of the two of them, perhaps from JoJo's Stardust Crusaders, will confuse the issue more probably: https://www.youtube.com/watch?v=YhIDrA26laA ). Rubber Soul Kakyoin is "slightly taller" than actual Kakyoin, according to a FAQ, and has a fixed grimace on his hardened goo mask. Neither HHwB, RS, nor YJ have full toggle-able stand partners; their Stand buttons act more like single-button special moves--another big corner cut in their designs.

Aside from for instance the desert ordeal stage the Joestars had to go through, the Story modes were fun to see, even in Japanese in this JP version--but the unlockable characters mostly only got about two pieces of art in theirs, for a very minimal experience in that regard; YJ might have a couple more.

Oh yeah YJ's supers were awful, or at least I was awful with them: an absolutely dead short range uppercut, easily blocked/whiffed, and a super-slow-to-fire laser that most opponents just duck--or counter-hit, if you're anywhere near them when trying to warm it up--with total ease. Both do huge damage, I think, if they somehow actually hit, so I was glad someone let me hit them with the uppercut once, at least, spawning what might have been a manga flashback to his glory days as he punched them through the decades--anyway, it was cool for those three seconds, but probably not worth the frustration.

I'd seen YJ before, when Joseph got hit by Alessi's "Kid" transformation; if Alessi hits YJ with the transformation, he briefly changes from husky young adult Joseph into athletic tween Joseph.

The intro for the earlier game in this two-game collection, JoJo's Venture, might have the cooler intro of the two! It played randomly from the collection start screen as I pressed Record for this session, and I was like whoa what is this cool art animation? Venture though is just a less developed version of JJBA really, with far fewer characters, and YJ as the only unlockable character--at least as far as I could see from scrolling around the character select screen in this save I downloaded from GameFAQs.

Don't think I'd realized before that you can only speed up the end credits slightly, not skip them--aside from mashing multiple buttons to reset to the title screen, which also I think eliminates any score entry/save.

8/26/23

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Tags:
fighting game
smbhax 2000
60fps
game
single player
ben chamberlain
gameplay
lets play
story
playthrough
video game
jojo's bizarre adventure
heritage for the future
hftf
1080p
dreamcast
credits
ending
jjba
clear
win
flycast
emulation
emulator
emulating
JoJo no Kimyouna Bouken: Mirai e no Isan
retro game
retro games
retrogaming
hol horse
boingo
young joseph
rubber soul
jojo's venture
kid joseph
unlockable
secret
hidden
characters



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