1599: Super Street Fighter II Turbo \\ 6 versions input lag comparison: PS1, PS2, PS3, PC! Surprise!

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Published on ● Video Link: https://www.youtube.com/watch?v=vr-g2rONCRg



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Me pressing Ryu's light jab in various versions of Super Street Fighter II Turbo, recorded on 60 fps cell phone video. After recording, I play them back frame-by-frame and count the number of frames between the button being fully down, and Ryu's punch starting to animate. You can do this in YouTube by making sure you're getting 60 fps playback, pausing, and, on PC, pressing the "." (period) key to advance the video frame-by-frame.

This comparison is NOT scientific or conclusive and probably won't reflect whatever you get on your own set-up.

My ~4 year old mid-range gaming laptop: i7-10750H, 16 GB RAM, GeForce GTX 1660 Ti, with a 60 Hz 1080p Asus 5ms monitor. Component output via OSSC for the consoles. Hori Real Arcade Pro V 2017 PS3/PS4 arcade stick.

My input delay playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3

My previous tests of SF2 were Champion Edition (not WW like I think I said here : P), the Street Fighter Collection 2 version on PS1 https://www.youtube.com/watch?v=DwTF8E-R1jI and the Street Fighter 30th Anniversary Collection version on PS4 https://www.youtube.com/watch?v=-mhgiW0JemU ; I counted 4 and 5 frames for them, respectively, at that time.

0:00 - PS3 - HD Remix - 5 frames of delay
2:15 - PC - Street Fighter 30th Anniversary Collection - 4 frames
3:25 - PC - Capcom Arcade Stadium - ~4.25 frames
5:32 - PC - MAME 0.119 (30th Anniv ROM) - 7 frames
8:34 - PS2 - Capcom Classics Collection Vol.2 - 6 frames
9:56 - PS1 - Street Fighter Collection - 3 frames

The PC versions had Vsync off. Capcom Arcade Stadium was set to 59.94 Hz. CCC2 had progressive scan on. After the poor result in MAME 0.119 -- current MAME won't run the ST ROM dumped from 30th Anniversary with the Game Extraction Toolbox https://github.com/shawngmc/game-extraction-toolbox ) -- I tried Final Burn Neo, but FBNeo wouldn't run it either.

Delay in 30th Anniversary was highly variable, from 3 to 5 frames. It was somewhat unstable in Arcade Stadium, but not quite as much.

So, the PS1 version is still the best I can run. = D

However, it's not the version I'm going to be playing. Because there's another version--one I used to own, but sold with the rest of my collection when I moved 4-5 years ago...--that, when dumped and run with the right settings in a certain emulator, will, it appears, get me 1 frame of delay. So I just made a stupidly expensive purchase...and hopefully will have that version here and dumped and working in two weeks-ish. : PP

9/24/23

#streetfighter #sfii #steam #game #games #gaming #gamingvideos #pcgame #pcgames #pcgaming #videogame #videogames #inputdelay #inputlag #retrogame #retrogames #retrogaming #fightinggame #fightinggames #ssf2t #superturbo #capcomarcadestadium #ps1 #ps2 #ps3 #mame #sf30th #ssf2thdr #hdremix #capcomclassicscollection #streetfightercollection #playstation




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