1607: Super Street Fighter II X for Matching Service \\ Dreamcast \\ Flycast input lag: 1 frame

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Me pressing Ryu's light jab in Super Street Fighter II X for Matching Service: Grand Master Challenge for Dreamcast, playing in Flycast on a Windows 11 PC and recorded on 60 fps cell phone video. After recording, I play the video back frame-by-frame and count the number of frames between the button being fully down, and Ryu's punch starting to animate. You can do this in YouTube by making sure you're getting 60 fps playback, pausing, and, on PC, pressing the "." (period) key to advance the video frame-by-frame.

This comparison is NOT scientific or conclusive and probably won't reflect whatever you get on your own set-up.

My ~4 year old mid-range gaming laptop: i7-10750H, 16 GB RAM, GeForce GTX 1660 Ti, with a 60 Hz 1080p Asus 5ms monitor. Component output via OSSC for the consoles. Hori Real Arcade Pro V 2017 PS3/PS4 arcade stick.

My input delay playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3

0:00 - intro
2:41 - jabs
3:08 - 1 frame?
5:02 - Flycast Capcom 1-frame fighting games

1 frame of delay matches the other Dreamcast fighting games I've dumped with DreamShell and the DC SD Adapter V2 and am currently playing in Flycast. : ) It beats, by at least two frames, the other ports of Super Turbo I tested just a few days ago: https://youtu.be/vr-g2rONCRg

Super Street Fighter II X for Matching Service: Grand Master Challenge is the Japanese version of Super Street Fighter II Turbo with a lot of extra options--these options were the basis for the extra options in Super Street Fighter II HD Remix and Ultra Street Fighter II. It supported online play through a Japan-only dial-up network.

I had Vsync off in Flycast, and other various optimal settings set; you can find more on those in the description of this input lag video comparing other DC fighting games I've dumped and run in the emulator: https://youtu.be/OJGXqyIx_r8

9/30/23

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