1604 vs Path of Life EX Stages
Apparently CN skipped playing some of these stages for 1604 (Elite 1 Lvl 60 4 stars) so I went and optimized all of them except for ex8 and also messed around with the BGM.
BP-EX-2 CM - The start of the box rng grind. These enemies have random enemy drops, with a 70% chance of dropping a splitting caster, a 20% chance of dropping a platform spawner, and a 10% chance of dropping a normal dog. We want to avoid getting them to drop casters since those do significant damage, but we also want good platform drops so that the platforms can block the enemies and save Humus. I got good spawn RNG in this run and didn't need to use all of my resources, but getting to this point was painful.
BP-EX-3 CM - This stage is good because it doesn't have RNG enemies, but since there is no tower the DPS check is higher. I spent quite a bit of time on 4 ops until I gave up because Click wasn't doing enough damage, and then a bit more time to optimize the skill timings, mostly to delay Sussurro S2 and to get the last elite to be blocked by the platform. Phonor is needed because the 2nd to last elite doesn't die in time.
BP-EX-6 - Apparently there was a bug in CN that is now fixed on both CN and Global that stops the flowers from dealing sanity damage. For this run I didn't need it because I could brute force the top lane with Utage, Chestnut and Jaye. Utage needs to take a hit from the sniper to ensure that it dies in 1 skill cycle, and the last sniper needs to be delayed by a DC summon to ensure that it doesn't get blocked by Gummy. Also rare Chestnut S2 usage for decent HPS and Sanity Healing.
BP-EX-6-CM - This would be an 8 Op without Chestnut if we could use the bug, but unfortunately that is not the case. This did lead to an interesting final stall at the end, where both snipers need to die at the same time so that we could cycle Jaye and Mousse on 1 flower, as Chestnut alone can't sustain 2 units at the same time.
BP-EX-7 - Box RNG strikes again
BP-EX-7 CM - Ok the box rng is actually the worst here since I'm not running a medic, so I need the roadblocks to absorb most of the damage. I got this clear after around 3 hours of attempts, and this was the only one that made it to the last enemy. I also miss a bit of damage on the last 2 Utage deploys, but I got the clear anyways.
0:00 - BP-EX-2 CM 4 Ops
3:07 - BP-EX-3 CM 4 OPs 1 Robot
7:12 - BP-EX-6 NM 6 Ops
11:40 - BP-EX-6 CM 9 Ops
17:27 - BP-EX-7 NM 5 Ops
21:20 - BP-EX-7 CM 7 Ops
Music Credits - r-906
Special Credits - • まにまに
Yes this format of this video was somewhat planned from the beginning.
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