#170 - Shawn Green Interview(OG ID Software Programmer & Designer)

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Published on ● Video Link: https://www.youtube.com/watch?v=zW7SSzuSswY



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Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack

#doom #idsoftware #johnromero

TIMESTAMPS
00:00 - Intro
00:36 - How Shawn Ended Up At ID Software/Commander Keen
05:05 - Learning The DOOM Editor
06:40 - Doing The Ports For DOOM
10:55 - Designing Levels For Ultimate DOOM
13:10 - Making E4M8 - Unto The Cruel
16:25 - How Shawn Learned To Design DOOM Levels
18:15 - Working With John Romero
21:30 - Romero & Carmack’s Differences
23:40 - ID Software Didn’t Have A Hierarchy
27:00 - John Carmack Is A Monster
28:30 - The Circumstances Of Crunch Matters/Carmack Is A Workaholic
30:30 - John Carmack Sacrificed A Lot To Be Who He Is
32:30 - Getting Into A Zone/Working On Halo: Combat Evolved
38:30 - Shawn Puts His Programming Hat On While Playing Games
39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics Engine
41:15 - The QA On DOOM Ports
43:20 - The Hardest Thing About Programming
44:30 - Integration Is An Important Part Of Coding
46:30 - The Curve Balls Of Running Escalations Studios
48:35 - The Pros And Cons Of AI
53:10 - Design Differences Between Japan & The West/Layoffs
1:06:40 - Shawn’s Final Thoughts/Working For Nintendo