1838: Fighting Vipers 2 \\ Dreamcast \\ 8-v-8 CPU, Picky "Random", Kuhn Survival, B.M Arcade 1cc!
Checking Fighting Vipers 2 for Dreamcast's modes, in Flycast widescreen on PC!
My other fighting games playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzPbqNlJ5ZwYaFzrG-P24_zr
0:00 - start
5:46 - Options
11:24 - Internet
13:59 - Training
16:21 - Random - Picky playthrough
23:19 - smashed through T-Rex!
30:29 - Survival - Kuhn
32:25 - Kuhn armor blow-off = o
35:22 - VS - CPU 8-v-8
42:20 - 1P vs CPU
44:59 - Arcade - B.M. 1cc
54:46 - credits
59:05 - arcade Sanman brief
1:04:22 - Bahn Very Hard brief
1:13:03 - Raxel brief
1:14:27 - reading FAQ
I checked & the low-res background textures ARE the same resolution as the ones in the emulated Sega Model 3 version in "Like a Dragon Gaiden: The Man Who Erased His Name"--but that slight extra Model 3 highlight and shading on the character models has been lost, leaving the action looking a little flat and taking away from the overall look more than I would have thought.
On the plus side, in Flycast it runs @ full screen height--not vertically bordered like in Gaiden--& in epic 16:9 widescreen. & doesn't have a dumb fake scanline overlay. & as w/ everything in Flycast the controls are super-low-latency, whereas they felt a tag laggy in Gaiden; it runs at the same speed but FEELS way faster in Flycast. It DOES drop a frame now & then in Flycast; not a problem Flycast has typically, so seems likely to be a problem with DC FV2 rather than an emulation issue.
I was feeling a bit flat about the game after this session, & really missing that Model 3 specular highlight...but I should probably play through it with a regular character rather than the slightly overpowered, surprisingly move-limited boss character w/ whom I was terrible at comboing (downloaded a save file from GameFAQs to unlock the locked characters : P).
Got punched through a T. Rex skeleton!
No move lists (not even in the physical manual!). : P
Training has weird settings language where it starts at "CPU RANK G"; from there you can lower it to say "CPU RANK F" where the CPU starts fighting you. : P There's a "DEAD" toggle (you can KO CPU--no player health bar though so they can't hurt you). You have to press A on the green "SET UP" text in the lower middle of the training menu to confirm changes. : PPP
"Random" mode is just Arcade mode w/ random opponents rather than I guess the fixed gauntlet you'd face w/ each character. Survival is a fairly typical Survival mode although you don't regain ANY health OR armor between 1-round matches.
If you use the "f,b,f,b plus PKG" armor blow-off move you're said to get a bit faster (the FAQ says this too) but it DOESN'T seem to let you then do the "f plus PKG" Super K.O. instant win move--which is only, it says, available when you've lost your armor--so I guess that's when the opponent knocks your armor off for you.
VS mode has vs CPU--& even TEAM vs w/ up to 8 characters per team in 1-on-1 matches; I ran a 8-CPU-vs-8-CPU session which was kind of fun if fairly predictable, although Jane got 2 KOs & the boss DID tilt the outcome in his team's favor, but not by as much as I would have thought. You have to re-pick characters after each VS so you can't do uninterrupted endless random VS CPU which is all I really need a fighting game to do--alas.
Internet mode is a web browser thing & the built-in start page w/ thumbnail links to dead sites www.sega-rd2.com/fv2 and www.dricas.ne.jp momentarily had my addled brain thinking I was actually browsing the web & these old sites were gonna still be online. ; D
Tried raising the difficulty--which you can't do in Gaiden--but it was weird: mashing as Bahn I got right through the first 3 opponents fast--although I suppose w/ a dropped round or 2, but still didn't see MUCH harder than NORMAL--then hit a brick wall in Picky. But I always have at least some trouble with Picky even on NORMAL.
It's all just simple mashing fun I shouldn't over-analyze, I suppose; if I want complicated I should be playing VF. (Although oddly each FV2 character--I think--can do crouch throws & a "b plus PKG" counter-block that then lets you follow w/ P or K OR sidestep--which you can't do normally (u or d plus PKG).)
3/26/24
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