0:00 - SET UP
1:35 - team play
16:19 - boss rush
27:44 - ending
28:59 - credits
30:42 - new faces attract sequence
31:32 - Orochi Leona brief single play
41:36 - wrap
Plays well, if a bit slowly--plenty of dramatic pauses in the limited animation; this can get a bit funky with a supernaturally fast character such as Orochi Iori: you push up-forward to jump, there's a pause--THEN SUDDENLY he jumps and you weren't quite ready because of the pause and now he's already landed from the jump before you recovered to hit jump kick.
If I don't end up playing this much it's mostly because of what chased me off KOF '97, of which this is a reasonably faithful port:
- lots of screen flashing FX (especially toward the end here)
- three boss fights in a row (at least two more than I would like 'p')
Stuff I'd wondered about:
- Only came out in J and PAL.
- Activate Max Power Gauge: down plus AB
The King of Fighters '97 Statistics For smbhax 2000
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