19. Dust From Building Impacts

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Published on ● Video Link: https://www.youtube.com/watch?v=Z6qUgSN8Wkk



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Similar to the dust from the helicopter debris on the ground, create sourcing for the dust from the helicopter debris that hit the buildings. Use custom attributes, useful VEX tricks and a POP sim. Go through the process of setting up and running the pyro sim. Create custom shaders in Karma and LOPs. Explore the new Houdini 20 Pyro Solver feature of volume density influencing gravity.
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See all tutorial videos and download project files here --
https://www.sidefx.com/blackhawk-destruction-series