1941: Counter Attack カウンターアタック Arcade cheat アーケード チート
1941: Counter Attack カウンターアタック Arcade cheat アーケード チート
This Arcade Video game was published 29 years ago:
1941 - Counter Attack © 1990 Capcom.
A vertically scrolling shoot'em up.
TECHNICAL
Runs on the Capcom "CP System" hardware.
B-Board ID: 89625B-1
Players: 2
Control: 8-way joystick
Buttons: 2
TRIVIA
1941 was released in February 1990 in the Japanese arcades as the 7th CP-S release. It is the first Shoot'em Up to add +1 to the score when a continue is used.
Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito B Mk.IV.
Known Export release: "1941 - Counter Attack [B-Board 89624B-3]".
Here is all the official bosses names:
Stage 1 - Leviathan
Stage 2 - Bismarck
Stage 3 - V3Rocket
Stage 4 - Krote
Stage 5 - Leviathan
Stage 6 - Gotha
Historical inaccuracies - V3Rocket: The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until "1944 - The Loop Master".
Default high-score table:
1ST 30000 CAP
2ND 29000 COM
3RD 28000 CAP
4TH 27000 COM
5TH 26000 j01
Soundtrack album releases:
Final Fight: G.S.M. Capcom 3 (PCCB-00030) (May 21, 1990) [Pony Canyon / Scitron]
TIPS AND TRICKS
How to Play:
Control airplane with 8-way joystick.
Attack with button A.
Somersault & Mega-Crash with Button B.
Power Blast: If the A button is held down, energy will be stored up, so that a power blast is fired when the button is released.
Hint: Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).
SERIES
1942 (1984)
1943 - Midway Kaisen (1987)
1943 Kai - Midway Kaisen (1988)
1941 - Counter Attack [B-Board 89625B-1] (1990)
19XX - The War Against Destiny [Green Board] (1995)
1944 - The Loop Master [Green Board] (2000)
1942 - Joint Strike (2008, PSN/XBLA)
STAFF
Planners: Noritaka Funamizu (Poo), Rekite
Object designers: Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow
Scroll designers: Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan
Character support: Akira Yasuda (Akiman)
Character coordinator: Rekite
Character effects: Yokota Yokozo
Sound composer: Hifumi
Programmers: Makkow, Babel-2, Dome
Game analysers: Akira Nishitani (Nin), Doda Nda Uda
Director: Yoshiki Okamoto (Kihaji Okamoto)
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