#197 VF5 Quest (Hard) Jeffry McWild (& headphone amp talk ; ) \\ Virtua Fighter 5 PS3 1080p
Playing Jeffry McWild in Quest mode--on Hard difficulty--of Virtua Fighter 5 on PS3, from 7th dan rank!
I spend nearly the whole play time rambling on about my ignorance of headphone amplifiers and headphones, and for some reason about my time in game design. (And I was paying to little conscious attention at times that I would just let the same AI challenge me over and over : PPP.) : P More on some of that stuff below. vv
0:00 - settings & costumes
3:27 - fighting in Sega Arena Coast (beginner)
31:00 - Club Sega Bay Area tournament (intermediate)
36:41 - back to Sega Arena Coast! : P
1:10:51 - wrap-up & what's next!
Okay last stuff about headphone amps and things! : P After recording I found that the portable headphone amp I've been using actually it does have a bit of a problem: the L-shaped 1/8th jack on the audio-in cable it came with is slightly wiggly in the middle, quite likely due to the crash it took when the unit got slung to the floor in a careless (by me, I mean) cord tangle with my microphone cable. And when it wiggles wrong I get static, popping, and audio dropout on my headphones. I could have just replaced the cable to fix that, had I known that was all it was. But this new amp--that I got the wrong cable for : p--is one that sits securely on little rubber feet, and the audio-in plugs in the back rather than the front, and the audio knob *doesn't* double as the on/off switch, so I don't have to mess with it all the time, plus it's elevated so I don't have to have the unit perched precariously on the edge of the table like I do with this portable one, just so I can grip the knob to adjust the volume level. So the new, vacuum-tubey one should be less accident-prone.
Here's what seems like a good article explaining the basics of headphone impedance: https://www.cnet.com/news/headphone-buyers-heres-what-you-need-to-know-about-low-vs-high-impedance-models/ The author interviews a guy at Beyerdynamic about it--that's the German audio manufacturer whose high-impedance headphones I've seen being popular among musician and sound technician types in sweetwater.com user reviews--AND the author uses a "budget-priced" vacuum-tube amp, which is just now I would describe my new "Tube Head" amp--only the one he has doesn't seem to be made anymore; its manufacturer now only offers quite pricey "kits."
For now I'll be sticking to my low-impedance, low-cost but thus far sturdy headphones (my old, expensive Denons had comfy but odd faux leather padding whose surface started flaking off almost immediately, leaving me with black specks in my ears after every use ; ) and their detachable--and thus replaceable / customizable--cable capability. : D Now I just have to wait for the insulated 1/4" "balanced" (stereo) jack cable that cost twice as much as the 'phones themselves--and even $10 more than the amp! ; )--to arrive. =p (The shipping got bumped up and should be here Monday, woo.)
I don't actually need a headphone amp to supply extra power to overcome high headphone impedance, but simply for an end-of-line audio control to wrangle listenable volume levels out of of all the various a/v devices feeding through my complicated conversion/recording/playing set-up here and ultimately out through the audio-out jack on my monitor. : P My first solution for this was a plain, unpowered audio knob--just an audio cable pass-through--but that turned out to be taking some of the volume out of the line, and adding some noise, so it became clear I needed a *powered* volume knob, which is how I found out about headphone amps, because that's exactly what they are! : )
Moves:
Faves:
ffK - huge kick!
dfK - good spacing; decent follow if ffK misses
dK - fast, still decent range
bK - quick knee
ufK - big high leg, rangey, staggers on block
bPP - overhead forearm smackdown
dfPP - low hooks, float--combo w/ bK (more?)
ffPP - two mid hits
dPK,K - overhead elbow quick beatdown
fPK,dfPP - gut punch beatdown
dfGK,dfP,P - quick axe to ground juggle
bfPK - headbutt knockdown, can ground juggle
Situational:
fK - knee float (whiffs big though)
runningPK - belly flop!
runningGK - jumping booty
Dangerous:
ufGK - forward roll with kick
GPK~GP - "Come on!" throw; long start, silly range
dfPK,PPP - wade in semi-combo, easily blocked
df,dfP - huge floating uppercut
My Jeffry McWild playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOM6vKNwcUC5kBVLOflzrpo
My Virtua Fighter 5 playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzNHob1a9CqeXjoEABQZyA9I
Recorded 8/12/20 w/ PS3, OSSC, Framemeister, Elgato HD60, Hori RAPV 2017 w/ Sanwa lever & buttons, Sennheiser e945 microphone (+4db), Hosongin USB to XLR cable
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