1971 Project Helios - Level 6 [2/2]: Escape (Playthrough Part 8)
After finding the key, Wilhelm and co. almost make it back to Margaret in time but the Kaphirites take her away. The group has no choice but to retreat due to the ever increasing snowstorm. A new plan is necessary to get to Margaret as she is being taken to the Kaphirite capital Rebirth.
The ending is kind of stupid. It's like Fulgor is absolutely necessary to get to the escape point without anyone dying. What if you used it all. The escape concept is cool; too bad it relies on reanimation.
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