1995 Mortal Kombat Sega CD Game Playthrough Retro game

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Published on ● Video Link: https://www.youtube.com/watch?v=5de6ygL9wQE



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Mortal Kombat has more in common with Street Fighter than you may think. Before you judge me insane just look at the facts. The original Mortal Kombat has terrible play control, horribly silly level designs, and extremely interesting characters. Similarly the original Street Fighter suffers from all of these faults. And Mortal Kombat's problems were all fixed in the sequel, which improved on the game in every way and became one of the greatest arcade games of all time. The exact same thing came be said about Street Fighter II, the granddaddy of arcade fighting games.

Before there was Mortal Kombat II there was Mortal Kombat, a game that seemed to get by on novelty alone. Mortal Kombat worked not because it was a fighting game up to the caliber of Street Fighter II, but because it was riding a wave of controversy (and graphic violent hype). Some thought the game crossed the limits when it came to the ultra violence, others viewed it as being no different than the R-rated movies you see every weekend. With such sadistic fatalities (such as spines being ripped out of their bodies), Midway's fighter was something that kids, teenagers, and adults couldn't get enough of.

When the game was released on home consoles it was met with equal controversy. But not because of the violence, but because only one of the versions actually featured the blood and fatalities that made the game popular. Sega allowed Acclaim to release the game intact, while Nintendo ordered massive cuts. Gone was the blood, the brutal fatalities, and the rest of the over-the-top violence. It was Nintendo's defining moment when they drew a line in the sand and said they weren't going to cross it.

But then Acclaim, who has proven time and time again that they are not happy until they have released their games on every system available, announced that the Sega CD version of the game was in the works, and would be released about six months later. Our hopes were simple. Keep the blood, speed and arcade-exact play control (for better or worse) from the Genesis version, and then take the good graphics from the Super NES version. Unfortunately that's not what happened.







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