2-Bit Riffs Ep #41 - Let's Play Towerfall Ascension [PlayStation 4]

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Published on ● Video Link: https://www.youtube.com/watch?v=pWe-MoqXtgc



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Duration: 7:30
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Join Brian and Tim every Monday, Wednesday and Friday as they play and riff on video games from all eras!

This time, Brian and Tim play Towerfall Ascension on the PlayStation 4 console.

Platform: PlayStation 4
Publisher: N/A
Developer: Matt Thorson

About Towerfall Ascension

TowerFall is a 2013 archery arena indie video game created by Matt Thorson where up to four players use arrows and head-stomps to fight in a battle royale. It was released as an Ouya microconsole exclusive on June 25, 2013, and was later ported to PlayStation 4, Microsoft Windows, Linux, Mac OS X in 2014 as TowerFall Ascension. TowerFall was Thorson's first full commercial game, and it grew from a June 2012 game jam single-player prototype. Thorson tested the game on his indie developer colleagues with whom he lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as Bushido Blade and Goldeneye 007, and influenced by feedback received at the Evolution Championship Series fighting game tournament. The game was known as the standout title for the Ouya at the console's launch, and sold well.

When the Ouya exclusivity expired, Thorson signed another exclusivity agreement for the PlayStation 4, where Ascension received an expanded single-player mode, and new levels, weapons, and gameplay variants. Ascension received generally favorable reviews. Reviewers praised the game's balance, compared it favorably with Super Smash Bros., and recommended it as a party game. Critics felt that the single-player mode was a nadir, and lamented for an online multiplayer mode.




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Tags:
PlayStation 4 (Video Game Platform)
PlayStation (Video Game Platform)
Video Game Console (Invention)
Let's Play
TowerFall (Video Game)
2-Bit Riffs
2-Bit Riffs Ep #41
Let's Play Towerfall Ascension
gameplay
towerfall ascension ps4
Video Game (Industry)