2 RETRO CONSOLE UNBOXING : Atari Jaguar & Atari Cd Drive Unboxing in 2022
I BOUGHT ATARI JAGUAR FOR £50 AND ATARI JAGUAR CD DRIVE FOR £50
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Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis and Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Despite its two custom 32-bit processors — Tom and Jerry — in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game,[which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support.
Atari attempted to extend the lifespan of the system with the Atari Jaguar CD add-on, with an additional 13 games, and emphasizing the Jaguar's price of over US$100 less than its competitors. With the release of the Sega Saturn and Sony PlayStation in 1995, sales of the Jaguar continued to fall. It sold no more than 150,000 units before it was discontinued in 1996. The commercial failure of the Jaguar prompted Atari to leave the console market.
The Jaguar was developed by the members of Flare Technology, a company formed by Martin Brennan and John Mathieson. The team had claimed that they could not only make a console superior to the Genesis or the Super NES, but they could also be cost-effective.[citation needed] Impressed by their work on the Konix Multisystem, Atari persuaded them to close Flare and form a new company called Flare II, with Atari providing the funding.[citation needed] Flare II initially set to work designing two consoles for Atari. One was a 32-bit architecture (codenamed Panther), and the other was a 64-bit system (codenamed Jaguar). Work on the Jaguar design progressed faster than expected, so Atari cancelled the Panther project to focus on the more promising Jaguar.
The Jaguar was unveiled in August 1993 at the Chicago Consumer Entertainment Show. To prepare for its launch, the Atari ST computer line was discontinued, and support for earlier systems such as the Atari 2600 and Atari 8-bit family, had already been dropped on January 1, 1992. All 20,000 Jaguar units shipped during its test launch in 1993 were sold.
Launch
The Jaguar was launched on November 23, 1993, at a price of $249.99, under a $500 million manufacturing deal with IBM. The system was initially available only in the test markets of New York City and San Francisco, with the slogan "Do the Math", claiming superiority over competing 16-bit and 32-bit systems. During this test launch Atari sold all 20,000 units hoping it would rally support for the system. A nationwide release followed six months later, in early 1994Computer Gaming World wrote in January 1994 that the Jaguar was "a great machine in search of a developer/customer base", as Atari had to "overcome the stigma of its name (lack of marketing and customer support, as well as poor developer relations in the past)". The company "ventured late into third party software support" while competing console 3DO's "18 month public relations blitz" would result in "an avalanche of software support", the magazine reported
The Jaguar struggled to attain a substantial user base. Atari reported that it had shipped 17,000 units as part of the system's initial test market in 1993.[20] By the end of 1994, it reported that it had sold approximately 100,000 units
Bit count controversy
Atari tried to downplay competing consoles by proclaiming the Jaguar was the only "64-bit" system. This claim is questioned by some, because the Motorola 68000 CPU and the Tom and Jerry coprocessors execute 32-bit instruction sets. Atari's reasoning that the 32-bit Tom and Jerry chips work in tandem to add up to a 64-bit system was ridiculed in a mini-editorial by Electronic Gaming Monthly, which commented that "If Sega did the math for the Sega Saturn the way Atari did the math for their 64-bit Jaguar system, the Sega Saturn would be a 112-bit monster of a machine."[22] Next Generation, while giving a mostly negative review of the Jaguar, maintained that it is a true 64-bit system, since the data path from the DRAM to the CPU and Tom and Jerry chips is 64 bits wide.
Arrival of Saturn and PlayStation
In early 1995, Atari announced that they had dropped the price of the Jaguar to $149.99 be more competitive. Atari ran infomercials with enthusiastic salesmen touting the game system. These aired for most of 1995, but did not sell the remaining stock of Jaguar systems.
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