2 shot cyberdemon challenge map: attempts
my strategy is to start firing when the cyberdemon shoots his first projectile, so that i can weave around the other 2 rockets while also having enough forward momentum to hit the syberdemon. i also want to make sure to not move my camera away from the cyberdemon so that i can hit all the tracers onto it. the bfg ball's angle is the angle in which my tracers will point to, so i want to be in front of the cyberdemon or at least to where the angle of the BFG ball is shot and make that the same angle that the cyberdemon is to my player pawn.
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