2 Textures in Blender ? Long Answer for importing object into BeamNG

Published on ● Video Link: https://www.youtube.com/watch?v=5k6pTkhd3sU



Duration: 13:10
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I show how I do my textures for everything. Basically, I manually do what the world editor texture editor creates. This makes it easier to share things by simply zipping the folder, then the person getting it only has to extract the folder into the levels art folder. It also makes it a lot easier to move items from map to map. Just need to copy the folder and paste it in another levels art folder. Alternative is to have to create those textures for every level you want to load that asset it.

There is another way using the texture cooker, but I never use that method. I get lock ups all the time using that.