Pot Hole Collection - Various sizes shapes - Track Asset - BeamNG

Published on ● Video Link: https://www.youtube.com/watch?v=sq11ltrqBus



Duration: 3:25
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8


https://1drv.ms/u/s!AoPEwcmh86n1lgBmvVuWEOvZRwwx?e=3wK9cT
**Extract the zipped folder and place it in any levels art folder, so that it is in its own folder.
-Pothole 5 - XL,L,M,S,XS
-Pothole 5b - XL,L,M,XS
-Pothole 7 - One Size, small
-Cracked Road - Model of cracked road, goes with other smaller ones.
- --The terrain paint, I gave away in other videos, titled my textures and decals. It is "B-Road"
Those terrain paints...Non PBR
https://1drv.ms/u/s!AoPEwcmh86n1lELrjsF40Dn8ISr5?e=71yXKv
I plan to convert that terrain paint to a PBR with better normal maps and will share those textures later.

Lastly, these models are not on the light side, about 10 to 16 thousand polys each. Which really is nothing but I still added a billboard LOD when far away. It is not a bug if the distant ones look like black lines on the ground. Also a couple use a different collision mesh than the actual model seen. Wrapped a mesh plan on them with a shrink wrap modifier. So if a tire goes a little into a model, that is why. It was that, or have them pop too easily.

I did not final test this, so if any problems let me know.