#20: Statue | 00 Agent [ Goldeneye 007— N64 ]

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Let's Play Goldeneye 007 (N64) - 00 Agent / Completion Playthrough

00 Agent - Statue Park

This level is not very long, since you're going to want to be sprinting pretty much the whole time. You can ignore all the soldier guys at the start as you make your way towards Valentin, but having some KF7 ammo will be helpful against Janus' lackeys. After meeting Valentin, sprint all the way to the statue to meet Janus; you probably won't encounter any enemies if you're fast enough.

Once Janus has spilled the beans (the Sean Beans! that was terrible...), whip out your KF7 and take out his four body guards, using the statue as cover. Time to sprint back to Natalya! This part is a lot of luck, especially where the flight recorder decides to show up. It's difficult to avoid the shotgun blasts when sprinting around frantically searching for the thing, and those hurt like hell! Good luck 007, you'll need it.

SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r8uMaPOcGnpyAgDCceQy5ld

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Goldeneye 007 (1997) on the Nintendo 64, by Rareware, is still one of the best First-Person Shooters ever created and quite possibly one of the best movie-based games ever made. This game's soundtrack was composed by Grant Kirkhope and Graeme Norgate.

This Let's Play is a two-parter: a Secret Agent/Story-focused playthrough followed by a 00 Agent/Completion playthrough.

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This footage was captured using a Nintendo 64 (Motherboard Revision 3), modded for RGB and using Sync on Luma, outputting through RGB SCART into an X-RGB Mini Framemeister upscaler, and finally captured with an Elgato Game Capture HD at 720p60.







Tags:
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