三国志ヒーローズ 200425 event 諸葛亮チャレンジ 中級 MOMENT
10th try I guess, start 12:30.
Key point: 20:24 enemy raider move, but not fact front. So able maintaince center position between my king and enemy king, as king ability 10 (full) charge kill enemy in front of column, as for checkmate.
After learn basic chess strategy, as human not supercomputer that calculate X outcome in future X turn. Just try think what is advantage/disadvantage in your move, then what is advantage/disadvantage in enemy move.
It is MOMENT, unfortunately not time try higher challenge, moveover enemy unit place random in start, even Heroz is chess/shougi AI developer, not think those random replacement is possible for user to win (checkmate is must, cannot win by capture more unit than enemy).
I enjoy the thinking process, not win. However I wish use my time try other thing, to prevent ADDICTION.
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