2011: Social Games Year in Review Steve MERETZKY, David ROHRL VIDEO
The social games market is still one of the newest and hottest areas of game development, but the market is maturing rapidly. As social games enter an era of less frantic change, what are the latest trends? What's hot and what's not? What should you expect to see in the coming year?
Join two of social gaming's grizzled veterans, Dave Rohrl (Creative Director at Playdom) and Steve Meretzky (VP of Game Design at Playdom) as they identify the leading trends in the industry, selecting examples of social games from the past year (both high profile and hidden gems) to illustrate those trends.
For slides visit: http://casualconnect.org/lectures/community-social/2011-social-games-year-in-review-steve-meretzky-david-rohrl
Other Videos By GameDaily Connect 2011-08-18 Social Games Don't Have to Suck | David SCOTT, Paul PREECE 2011-08-18 Gaming in the Department of Defense | Alicia SANCHEZ 2011-08-17 Lessons Learned, Future Imminent: Habbo Hotel's Success as a Social Game | Osma AHVENLAMPI 2011-08-17 Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT 2011-08-17 ASCAP: Licensing, Royalties and the Game Audio Industry | Shawn LeMONE 2011-08-17 Understanding Music Law as a Game Developer: Basics of Musical Intellectual Property | Mona IBRAHIM 2011-08-17 Monetizing Your Game Soundtracks | Greg Rahn, David Weiner, Aaron Walz, Brian Cho 2011-08-17 Audio Q&A Panel discussion led by Kevin TONE 2011-08-16 Going Global: One Happy Experience | Rony XU 2011-08-16 Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM 2011-08-16 2011: Social Games Year in Review Steve MERETZKY, David ROHRL 2011-08-16 Challenging Social Success Conventions: Making Every Game a Success Story | Jens BEGEMANN 2011-08-16 What Makes a Game a Hit or a Miss: Lessons from Slice It! | Lydia HEITMAN 2011-08-16 Meet The Investors | Tim Merel,Viney SINGAL,Hany NADA, Greg GOTTESMAN,Tim CHANG, Kushal SAHA 2011-08-16 The Making of Snoopy Flying Ace | Clark STACEY 2011-08-16 Developing Windows Phone 7 Games from the Ground Up | Charles COX 2011-08-16 PlayBook: Building The Easy and Developer Friendly Ecosystem | Anders JEPPSSON 2011-08-16 Adding Value: Lessons Learned from a Developer being a Publisher | Kyu LEE 2011-08-16 Measure or Die: Analytics and F2P Mobile Game Design | Jeferson Valadares 2011-08-16 How to Create and Market Big Brands for Mobile | Vivian LEE 2011-08-16 Dash to the Top | Chris WILLIAMS
Tags: Playdom
David ROHRL
Steve Meretzky
Casual Connect Seattle 2011