2022 SKYRIM MOD I Post-Hit Killmove and Execution I SKSE Plugin I No ESP
I. Credit
- Penta
- limbed
- cat
- https://www.patreon.com/pentalimbedcat
II. Introduce I 00:00 I
This is a SKSE plugin that triggers killmoves on hit. In vanilla Skyrim killmoves are triggered when an attack is initiated, that is, before it actually lands on an opponent. This means npcs can straight up kill you even if you're able to evade their attacks, and you may not perform killmoves on them because you stand slightly off the spot.
This mod fixed it by triggering a killmove only when a hit was taken and when its actual damage exceeds victim's health.
III. Configuration I 00:47 I
The configuration file is at data/SKSE/plugins/PHKM.json, but you can also configure in-game using CatMenu from my mod 5LCat's Utils. By default, press back slash [\] to invoke the menu. Select 'Post-hit Killmove' in the drop down list, and options will be shown.
IV. Features I 01:19 I
1. Post-hit Killmove I 01:24 I
- After taking a hit, this mod decides whether the hit kills. If yes, it then picks a killmove to play according to various conditions.
2. Configuration & Custom Animation I 01:39 I
- Configure the mod either by editing data/SKSE/plugins/PHKM.json, or by CatMenu from my 5LCat's Util. Integrate your custom killmoves by adding entries to data/SKSE/plugins/PHKM/entries folder. Detailed instruction below.
How do I make custom killmoves? Check out my toolkit HkxMerge.
3. Prone Execution I 02:04 I
- If configured, bleedout/ragdolled enemies may die in one hit.
4. Custom Trigger I 02:29 I
- Trigger killmoves by pressing a key. With many conditions including stamina cost, enemy hp etc.
- You can also trigger killmoves by pressing a customizable key. The key entries file is located at data/SKSE/plugins/PHKM/keys.json, but you can also configure it in game, as shown below. (Although it is suggested that you edit anim list in text editor, as it's more convenient).
In game, if you pressed the button you've set, the npc at your crosshair will become the victim of your killmove (if you use BTPS, it'll affect selection too), and the trigger sound will play to tell you that a target has been selected. The mod will then pick an animation from the anim list (if it's empty, then all animations are considered) and play it.
V. More info
- https://ellder4mk.tistory.com/669
#skyrim #Скайрим #スカイリム
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