2024 Contra: Operation Galuga - PC Gameplay [RTX 4070, Core i9, 4K, 60 fps]

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Contra: Operation Galuga was released on March 12, 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S. The original Contra debut was in 1987 and I played it and many of it's sequels on a variety of Nintendo consoles. 37 years later, this new game is a reimagining of the original game developed by WayForward. Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms. The famous Konami code (↑ ↑ ↓ ↓ ← → ← → B A) that grants 30 lives still works here but I did not use it.

The arcade version of Contra was released a few months after the Iran–Contra affair was made public. While it is unclear whether the game was deliberately named after the Nicaraguan Contra rebels, the ending theme of the original game was titled "Sandinista" (サンディニスタ, Sandinisuta), after the adversaries of the real-life Contras.

The majority of the Contra games are side-scrolling shoot-'em-ups where the player takes control of an armed commando who must fight all sorts of extraterrestrial monsters and other kinds of futuristic menaces. In addition to the side-scrolling stages, the original Contra (among others) also features "pseudo-3D perspective" levels where the player must move towards the background in order to progress. The main power-ups in the series are falcon-shaped letter icons which will replace the player's default weapon with a new one, such as a Laser Gun or a Spread Gun. There are also power-ups that are actually auxiliary items like the Barrier (which provides temporary invincibility) or the Rapid Bullets (which increases the firing speed of the player's current weapon) in the original Contra, as well as weapons such as the Mega Shell in the arcade version of Super Contra and the Bombs in Contra III and Contra: Hard Corps, that are used to destroy all on-screen enemies. The original arcade version of Contra used the falcon icons for all of its weapons except the Laser Gun and the Fire Ball weapon, while in the arcade version of Super Contra, no Falcon icons were used. Contra: Shattered Soldier and Neo Contra both deviate from this tradition by having set weapon configurations instead.

Most of the Contra games have the player begin the game with only a set number of lives (three in most console games). If the player gets hit once, they will lose a life along with any weapon they currently possess in some games. Because of this, the Contra series is notorious for being extremely difficult. Even in the original arcade versions, most of the games only give limited chances to continue before forcing the player to start all over. Extra lives are usually obtained in most games when the player reaches certain scores. The NES version of the original Contra used the Konami Code (previously featured in the NES version of Gradius) to start the game with thirty lives instead of the usual three.

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