2.12: Building Basics . Stable
Episode 2.12: Building Basics . Stable
Purpose:
For Module 2, we will tackle the basics of Building, Building Tips, and Building Rooms. This particular episode, being 2.12, will go the very helpful room that is the Stable. In particular, we will keep things simple and use the critter known as a Hatch as an example (perhaps a separate module on critters later).
For a Hatch, you will need to set up a grooming station (which we will also go over in this video. Critters, in general, when properly taken care of in a Stable can be used essentially as producers and provide you with resources that then can be used in other systems within in your colony. This makes Stables a very important room indeed!
Disclaimer:
I have figured a lot of my Oxygen Not Included knowledge through Brute Forcing potential solutions. I am going about this guide in the same way, which is as non-technical as possible since many new players who pick up this game may end up feeling overwhelmed.
If you are looking for a technical explanation, then this guide is not intended for you. This includes the Brute terminology that I may use since my main goal is to help new players have fun. As always, I am open to suggestions on how to make this series even better! :D