248k x10 - Episode 75 - Logistichaostation 2: Uncle of Chaos
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Factorio 248k mod, 10x multiplier - E75 - Logistichaostation 2: Uncle of Chaos
The red chips happen, in exchange for exhausting headroom of both beacons and electricity. One of those got addressed off-screen, the other can't resolve for a while yet.
But I'm planning more KI3 beacon builds anyway. They're absurd. So are my train stations. With fast logistics bots as my hammer, every subsequent build may as well just snap off some local grid.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
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