[29th Doom] Final Doom: TNT Evilution Single Segment UV-Fast Speedrun

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Published on ● Video Link: https://www.youtube.com/watch?v=F13602wC2lE



Game:
Final Doom (1996)
Duration: 3:40:03
1,540 views
97


Final Doom TNT Evilution my gameplay video.

Game: TNT Evilution
IWAD: TNT
Skill: Ultra-Violence
Map: 1-32
Time: 3: 35: 50
Category: UV-Fast (100% kills and 100% secrets with fast monsters)

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I had decided the idea of doing both Plutonia and TNT for Doom's anniversary when I returned to Doom speedrun for No Rest for the Living this past February. I wasn't sure how long it would actually take me to succeed at this attempt, so there was a possibility that I would have to abandon one or the other. I estimated about a month for each, then I managed to make it through. I was surprised that another player had completed TNT on UV-Fast in July this year, but I had noticed it after finishing Plutonia on UV-Fast in November. I had wanted to wow everyone for first completing both episodes on UV-Fast of Final Doom, but this prospect unfortunately fails. I'm the second player to complete TNT on UV-Fast. Many my kudos to DarthPlagus03 for taking on a rather difficult challenge as a newcommer speedrunner.

TNT on UV-fast is different difficulty from Plutonia on that in many points. TNT does not have the same level of evil traps as Plutonia, but it does have more hitscanners, making it more important to manage your health. The maps also is much longer than Plutonia's, so it requires a longer period of concentration. In addition, the complexity of the map, combined with the fact that it is easy to make mistakes, makes TNT a very tricky game to play. The mental damage caused by a death on the later maps is much greater because of the longer time spent on one attempt of TNT. I could leave a soul sphere or a mega sphere until just before finishing a map, and then take them just before moving on to the next map for enough health with the start, but it would cause a big time loss, so I avoided this tactic as much as possible in Plutonia. TNT does a lot of that tactic. Maps 21, 22, and 27, where the maps are huge, complex, and full of enemies, were especially awful and required ample advance preparation.


Time Stamp
0:00 - Map 1: System Control
1:09 - Map 2: Human BBQ
6:17 - Map 3: Power Control
9:44 - Map 4: Wormhole
16:18 - Map 5: Hanger
21:07 - Map 6: Open Season
25:40 - Map 7: Prison
33:24 - Map 8: Metal
39:55 - Map 9: Stronghold
48:00 - Map 10: Redemption
52:13 - Map 11: Storage Facility
57:53 - Map 12: Crater
1:03:58 - Map 13: Nukage Processing
1:10:29 - Map 14: Steel Works
1:17:25 - Map 15: Dead Zone
1:22:52 - Map 31: Pharaoh
1:31:15 - Map 32: Caribbean
1:39:01 - Map 16: Deepest Reaches
1:46:20 - Map 17: Processing Area
1:52:03 - Map 18: Mill
2:01:59 - Map 19: Shipping/Respawning
2:10:06 - Map 20: Central Processing
2:24:15 - Map 21: Administration Center
2:38:27 - Map 22: Habitat
2:44:35 - Map 23: Lunar Mining Project
2:49:05 - Map 24: Quarry
2:51:55 - Map 25: Baron's Den
3:01:22 - Map 26: Ballistyx
3:08:19 - Map 27: Mount Pain
3:20:02 - Map 28: Heck
3:26:25 - Map 29: River Styx
3:35:07 - Map 30: Last Call

#doom #speedrun #fps #uvfast




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