2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games

Subscribers:
545,000
Published on ● Video Link: https://www.youtube.com/watch?v=DLyW2rmVukk



Game:
Duration: 1:03:24
33,478 views
1,521


Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally.

GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.

Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.




Other Videos By Game Developers Conference


2024-06-10Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'
2024-06-07How to Make Things "POP" with Audio and Color
2024-06-05Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
2024-06-03We Need to Talk About Games Leadership
2024-05-31'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access
2024-05-29The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
2024-05-24All Game Trailers Are Not Created Equal
2024-05-22Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
2024-05-20Making 'Fallout' for Tabletop (or How to Be Different but the Same)
2024-05-17Age-Friendly Design for the 50-Plus Gamer
2024-05-152D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games
2024-05-14Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop
2024-05-09Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge'
2024-05-07Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
2024-05-03#1ReasonToBe
2024-05-01Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions
2024-04-29How We Almost Wrecked Our Second Game, 'The Wreck'
2024-04-26Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
2024-04-24Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba'
2024-04-22Getting Hired with a Personal Touch
2024-04-19'Stray Gods': The Challenges of Creating an Interactive Musical



Tags:
gdc
talk
panel
game
games
gaming
development
hd
design



Other Statistics

Super Mario Bros. Statistics For Game Developers Conference

Game Developers Conference presently has 33,478 views for Super Mario Bros. across 1 video, with his channel uploading an hours worth of Super Mario Bros. videos. This makes up less than 0.47% of the total overall content on Game Developers Conference's YouTube channel.