How We Almost Wrecked Our Second Game, 'The Wreck'
In 2018, pumped by the success of their first game, "Bury me, my Love," Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on pretty much sucks. How did it come to this? What went wrong? And, more importantly: Is it still possible to stop The Wreck from ending in a wreck? In this session, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.
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Game Developers Conference presently has 3,833 views for The Wreck across 1 video, with his channel publishing less than an hour of The Wreck content. This makes up less than 0.25% of the total overall content on Game Developers Conference's YouTube channel.