2D-Texture Animation with Timer Nodons (Fewest Nodons) | Game Builder Garage Tutorials #12

2D-Texture Animation with Timer Nodons (Fewest Nodons) | Game Builder Garage Tutorials #12

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Published on ● Video Link: https://www.youtube.com/watch?v=HGp_Xw5L_cQ



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Duration: 5:23
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Very excited to learn about timer-based animation approach after watching VideoDojo's stream (https://www.youtube.com/watch?v=1FYTnLClMB8&t=5910s). It is simple and elegant. I think it is nice to share and explain what is going on behind the code. :)

There are also alternatives such as counter and marker. I have made a comparison between all three methods in the video. The timer method is the most efficient method (with the fewest nodons) as of today 4th July 2021. :P I will make an update when there is a better method! :D

Also, I have a live stream with VideoDojo later today. Please check it out: https://www.youtube.com/watch?v=V9_PdDzlvPQ

Game Code: G-007-7FP-46X

Check out my other videos!
Tutorial01 Counter-method: https://youtu.be/NEjOvt8lnQE
All Tutorial Playlist : https://www.youtube.com/playlist?list=PLtSpVsgSkvznvgelITL8rliC7_1qdV40L

Twitter: https://twitter.com/jJaeStudio1
Twitch: https://www.twitch.tv/jjaestudio

00:00 Introduction
00:10 Comparing the number of nodons between different methods
01:00 How to use timer nodons for animation
04:20 When not to use this method

#GameBuilderGarage #Tutorials #Animation




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Tags:
game builder garage
tutorial
gbg
pikachu
pokemon
animation
frame
drawing
guide
how to
2d
game creator
nintendo
switch
นินเทนโด
สร้างเกม
ปิกาจู
โปเกม่อน
howto
timer
counter
marker
animate



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