2D Top-Down Engine C++ SFML WIP

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I'm currently working on an engine that I'm gonna use on a fakemon game. The current progress is having a grid of movement information (green, cyan, red cells) as well as dynamically loading adjacent levels if you walk across the level borders. In the final version adjacent levels will also be drawn to the screen to make for smooth level transitions. The next step will probably the tile maps, though I also have to clean up the code a bit.







Tags:
SFML
2D
C++
Work in Progress
Top-Down