[3.18] Quadruple Spellslinger - Elementalist Volatile Dead - Mapping Set-up
In this video, I showcase my new Volatile Dead build I recently created. I created this build mainly based on the "fun" factor of Volatile Dead, as I enjoy seeing dozens of balls chase after mobs. While I don't believe this build is an "OP Meta Build", it still can do a few million DPS with some survivability.
The reason I run both a Spellslinger on Desecrate and Unearth is because I find that only running Desecrate generates you roughly 10/15 Volatile Deads per Proc, but while running both you get roughly 12/15. Thus, a 20% damage increase for bossing where there are no extra natural corpses.
The reason I run a 4L Wave of Conviction is so I can kill white mobs with it, so that my Volatile Deads aren't wasted on low HP mobs and chase stronger magic, rare, or unique enemies.
This build can be done on a fairly cheap budget (10 ex). You just need to get/craft gear that will allow you to run the spellslinger setups I use in the POB below. The only "necessary" part of the build is having an Awakened Spell Cascade on your VD so that you can spawn up to 15 balls at a time vs the non-awakened version spawning up to 9 balls.
*You can get more damage out of the build by dropping defensive auras for roughly 50% more damage. (Zealotry and Anger)*
Build Stats:
*6.7 Million Sirus DPS (VD Spell, VD Explosion, Unearth, Wave of Conviction, Cull)
*13.3 Million Maximum Mapping DPS (Assuming 15/15 Balls Per Proc & Bottle Faith)
*26k Armour
*31k Evasion
*Strong ES Leech
*Immune to Ailments
*Immune to Stun
*50% Curse Reduction
*Corrupted Blood Immune
*Hinder/Maim Immune
POB:
https://pastebin.com/T0ZiPFaH
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