
3.2 Angular Motion - Nature of Code
In this video of Chapter 3, I explain how to apply the concepts of motion from the previous chapter to angles. Then I demonstrate how to use angular motion in a sketch in p5.js. Code: https://thecodingtrain.com/tracks/the-nature-of-code-2/noc/3-angles/2-angular-motion
p5.js Web Editor Sketches:
πΉοΈ Rectangle Acceleration: https://editor.p5js.org/codingtrain/sketches/RR9XUN1mf
πΉοΈ Rectangle Grab Exercise: https://editor.p5js.org/codingtrain/sketches/In9e8j6t_
πΉοΈ Gravitational Attraction: https://editor.p5js.org/codingtrain/sketches/Y-yxvkkZk
π₯ Previous video: https://youtu.be/DMg-WRfNB60?list=PLRqwX-V7Uu6ZV4yEcW3uDwOgGXKUUsPOM
π₯ Next video: https://youtu.be/oXwCVDXS2Lg?list=PLRqwX-V7Uu6ZV4yEcW3uDwOgGXKUUsPOM
π₯ All videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZV4yEcW3uDwOgGXKUUsPOM
Videos:
π₯ 2.5 Gravitational Attraction: https://youtu.be/EpgB3cNhKPM
π₯ Transformations (Translate, Rotate, Push/Pop) - Part 1: https://youtu.be/o9sgjuh-CBM
Timestamps:
0:00 Welcome Back!
0:12 Motion using vectors
1:12 Applying that to angles
1:46 Angular velocity
2:38 Angular acceleration
4:52 Adding angular motion to gravitational attraction
8:04 What could you do next?
9:16 Share what you create with me!
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
π Website: http://thecodingtrain.com/
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π₯ Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
π₯ Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
π p5.js: https://p5js.org
π p5.js Web Editor: https://editor.p5js.org/
π Processing: https://processing.org
π Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct
This description was auto-generated. If you see a problem, please open an issue: https://github.com/CodingTrain/thecodingtrain.com/issues/new
#forbeginners #javascript #p5js
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