32 Bowser's Keep (Castle) [1/5], Super Mario RPG: Legend of the Seven Stars
32 Bowser's Keep (Castle) [1/5], Super Mario RPG: Legend of the Seven Stars
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To get to Bowser's Castle to take on Smithy's Gang and look for the last star piece, Mario and friends ask the King of Nimbus Land for assistance. The bus has been repaired so you can take it over to Bowser's Keep. Bowser is ready to take back what is rightfully his!
After getting past some enemies and dark area's of the castle, you find yourself in front of 6 red doors. These six doors lead to Puzzle's, Obstacle Courses, and Battle Courses. All courses will be shown in full for the next few videos... However, I recommend skipping the puzzle courses to do the two action courses and the two battle courses as the rewards for the puzzle courses kinda stink compared to the amount of treasure items you can acquire during these action courses.
Starting things off is Door 1: A puzzle course starting with a 21 coin treasure box that you have to avoid getting the final coin of the chest. Jump up to between one and four times per turn, try to land on 15. Then a press all the buttons down challenge, and a cannon ball jumping puzzle. Reward: Rock Candy (do the action courses instead)
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Super Mario RPG: Legend of the Seven Stars, often shortened and officially known in Japan as Super Mario RPG (スーパーマリオRPG, Sūpā Mario Ārupījī?) , is a hybrid adventure/console role-playing game developed and published by Square (now Square Enix) and Nintendo. Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. The game was released around twelve years later in Europe on Wii's Virtual Console on August 22, 2008, making it the biggest time difference between different regions in Nintendo's history. It came out on the North American Virtual Console on September 1, 2008. Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console, as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002. Square mainly developed the game, with direct guidance from producer Shigeru Miyamoto.
Characters and setting
The game is set in the Mushroom Kingdom, a geographically diverse region including various mountains, bodies of water, and other terrains. Most of the towns and villages in the game are inhabited by Toads, although there are exceptions; Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, and Yo'ster Isle is where Yoshi and his friends reside. Located in the clouds above Mushroom Kingdom is Nimbus Land, an area populated by cloud people. Bowser's Castle is another prominent location in the game, as it holds the portal to the main antagonist's home world. The main protagonist is Mario whose ultimate goal is to rescue Princess Toadstool from Bowser. At the start of his journey, the Smithy Gang arrives and attacks the Mushroom Kingdom, sidetracking Mario. While attempting to stop the group, he is joined by Mallow, a cloud boy from Nimbus Land who thinks he is a tadpole, and Geno, a doll possessed by a creature from the Star Road. He is also joined by Bowser, whose armies have deserted him out of fear of the Smithy Gang, and Princess Toadstool, who Mario saves from Booster, a childish character who owns his own amusement tower. The Smithy Gang is led by Smithy, a robotic blacksmith from an alternate dimension with aspirations of world domination.
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