33 - Level 18 Day - Cursed Treasure 2 - Brilliant Run, Total Edition
Time to kill the barbarian queen. I used to counter her aria (a spell that moves my gems towards her) with the infernal magnet skill (which moves gems back towards my caves). But as you will find out, it works without that skill as well. This is very helpful, as I am not allowed to reskill on this run, and this saves me 5 skillpoints which otherwise would have been wasted.
All towers that are build to the far left or to the far bottom are useless on the final wave, as the fighting will be focused to the top and left. But since I will solve the last wave mostly with meteors, this is no big deal. :)
I used to clear the stronghold, but found it not to be a big threat. So now I will keep it until right before the final wave. This allows for a faster building of towers, my mana is free for cutting room now.
On the first barbarian wave, which is enhanced by the stronghold with even more barbarians, I barely can scrape through. The funny thing is, this almost never fails. :)
After that wave I finally can add more towers, and things get way easier.
I delay the upgrade on my first den to get my towers up earlier. I need towers to the top of the map before the amazons strike. Amazons are countered here by very spread out tower placement.
When the first berserk arrives, I have built all tower that I need. I get lucky with a freeze on him, so I don't have to do something about him. If I am not that lucky, this is a good time to waste some scrolls near the cave, which will be useless on the final wave anyway.
Once my upper dens have level 3, they outrange the charm spells. :) After that I delay the upgrades, to train my back towers.
The temple of inferno right under the stronghold, totally a misclick.
The mass berserk wave is quite tough.
Now for the queen:
She calls reinforcements through her crystals and moves your gems with her song. The trick is to cast the meteors after the units have spawned, so you damage her and get rid of her allies in one go. ;) With enough potions she will neither call reinforcements again nor sing to your gems for a second time.
If you cast your spells the moment she enters, you will run out of mana and potions before she dies. And your towers will kill her before the second reinforcements, but the first wave of allies might meet up with your moving gems.
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