#360 King of Fighters 2003 PS2 \\ All 1P modes + unlocking Adelheid & Mukai (& Shingo 1cc!)
And I single-credited Single Play mode with Shingo (on difficulty 3)! : )
Anyway this is me trying out all of the single-player modes, and unlocking the two bosses, of The King of Fighters 2003 on PS2; this is the version sold in the States as a 2-disc pack with KOF 2002 in a single case, titled "The King of Fighters 02/03."
I hadn't played the game in a long time because I didn't like the overpowered mid-boss, Kusanagi--yet another Kyo clone :P--but I thought I'd give it a shot, and keep an eye out for some way to play it (VS CPU in Practice Mode had turned out to be too easy) that had a better difficulty curve--and I think I may have found one or two!
0:00 - start & intro video
5:10 - Game Option - AST on, 3D backgrounds on, PS2 system
9:00 - Gallery
9:30 - Practice (& VS CPU)
24:55 - Arcade Play, starting as [?] Leona, Ash, Kyo
38:25 - Arcade Play, continuing as [?] King, Yamazaki, Ralf
43:33 - Game Option - NEOGEO music, graphics, system
47:01 - Team Play as [?] Clark, Whip, Hinako
58:05 - Game Option - back to AST
58:18 - Single Play as Shingo (1cc, Adelheid unlocked)
1:11:27 - Practice w/ Adelheid (hold R1 on Iori)
1:15:47 - Single Play as Adelheid (playthrough, Mukai unlocked)
1:31:53 - Single Play as Mukai (1cc)
1:41:57 - Practice - considering characters
1:44:43 - T-Survival as [?] Kim, Mary, Ryo
1:55:37 - S-Survival as [?] Iori
2:01:21 - S-Survival as Shen
2:12:47 - S-Survival as Shen (not affected by Difficulty option)
2:15:39 - wrap-up & what's next!
- Team Play is Arcade Play w/o tagging
- LK+HP and HP+HK tag out, there's also a tag-out attack (1 super charge) by adding in a qcf motion
- Defeat mid-boss Kusanagi w/ a super (or tag attack) to get the "good" ending vs Mukai, instead of the easy ending w/o credits against Adelheid
- Can use the leader super dupers in Single Play
- This is one of the maybe two(?) KOFs that doesn't re-randomize your team every match if you picked them with the random [?] "Roulette" button
The "Single Play" difficulty curve seemed pretty decent, even with the mid-boss. (Survival is waaaay too easy for a long time, then suddenly turns into a boss rush.) I'll have to try more of that! The AST is pretty nice, and as predicted I could tell no difference between the "Normal" and "Arcade" "System" settings (in KOF XI, a similar setting did small mechanical things like putting in a tweak--for Normal--that slowed crouch-punch spam, which the developers thought had been too dominant in the arcade version); guess I'll keep it on Arcade 'cause you know, being real and all. :P
Gotta play Single Play some more and see if it holds up! Hopefully it wasn't just me getting lucky against Kusanagi or something.
1/17/21
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